# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
+pause_on_lost_focus (Pause on lost window focus) bool false
+
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
# type: int
# max_out_chat_queue_size = 20
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
+# type: bool
+# pause_on_lost_focus = false
+
## Advanced
# Timeout for client to remove unused map data from memory.
settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("enable_client_modding", "false");
settings->setDefault("max_out_chat_queue_size", "20");
+ settings->setDefault("pause_on_lost_focus", "false");
// Keymap
settings->setDefault("remote_port", "30000");
bool m_first_loop_after_window_activation = false;
bool m_camera_offset_changed = false;
+ bool m_does_lost_focus_pause_game = false;
+
#ifdef __ANDROID__
bool m_cache_hold_aux1;
bool m_android_chat_open;
// Update if minimap has been disabled by the server
flags.show_minimap &= client->shouldShowMinimap();
+
+ if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
+ showPauseMenu();
+ }
}
}
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+ m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
/****************************************************************************/