void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
{
- UNORDERED_MAP<std::string, Meta> m_meta;
+ // Do *not* use UNORDERED_MAP here as the order needs
+ // to be the same for each call to prevent flickering
+ std::map<std::string, Meta> m_meta;
for (std::deque<Piece>::const_iterator k = m_log.begin();
k != m_log.end(); ++k) {
i != piece.values.end(); ++i) {
const std::string &id = i->first;
const float &value = i->second;
- UNORDERED_MAP<std::string, Meta>::iterator j = m_meta.find(id);
+ std::map<std::string, Meta>::iterator j = m_meta.find(id);
if (j == m_meta.end()) {
m_meta[id] = Meta(value);
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
- for (UNORDERED_MAP<std::string, Meta>::iterator i = m_meta.begin();
+ for (std::map<std::string, Meta>::iterator i = m_meta.begin();
i != m_meta.end(); ++i) {
Meta &meta = i->second;
video::SColor color(255, 200, 200, 200);
s32 textx2 = textx + 200 - 15;
s32 meta_i = 0;
- for (UNORDERED_MAP<std::string, Meta>::const_iterator i = m_meta.begin();
+ for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); ++i) {
const std::string &id = i->first;
const Meta &meta = i->second;