const u32 game_time,
const float lag,
const std::string &gameid,
+ const std::string &mg_name,
const std::vector<ModSpec> &mods)
{
Json::Value server;
if (action == "start") {
server["dedicated"] = g_settings->getBool("server_dedicated");
server["rollback"] = g_settings->getBool("enable_rollback_recording");
- server["mapgen"] = g_settings->get("mg_name");
+ server["mapgen"] = mg_name;
server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
server["mods"] = Json::Value(Json::arrayValue);
const std::vector<std::string> &clients_names = std::vector<std::string>(),
const double uptime = 0, const u32 game_time = 0,
const float lag = 0, const std::string &gameid = "",
+ const std::string &mg_name = "",
const std::vector<ModSpec> &mods = std::vector<ModSpec>());
#endif
} // ServerList namespace