or `minetest.get_perlin(noiseparams)`.
#### Methods
-* `get2d(pos)`: returns 2D noise value at `pos={x=,y=}`
-* `get3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
+* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
+* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
### `PerlinNoiseMap`
A fast, bulk perlin noise generator.
#### Methods
-* `get2dMap(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
+* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
with values starting at `pos={x=,y=}`
-* `get3dMap(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
+* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
of 3D noise with values starting at `pos={x=,y=,z=}`
-* `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
+* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
with values starting at `pos={x=,y=}`
-* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
-* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
-* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
-* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
+* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
+* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
+* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
+* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
most recently computed noise results. The result slice begins at coordinates `slice_offset` and
takes a chunk of `slice_size`.
E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
- `noisevals = noise:getMapSlice({y=20}, {y=2})`
+ `noisevals = noise:get_map_slice({y=20}, {y=2})`
It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
the starting position of the most recently calculated noise.
To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
- `noise:calc3dMap({x=1000, y=1000, z=1000})`
- `noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})`
+ `noise:calc_3d_map({x=1000, y=1000, z=1000})`
+ `noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
### `VoxelManip`
}
-int LuaPerlinNoise::l_get2d(lua_State *L)
+int LuaPerlinNoise::l_get_2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
}
-int LuaPerlinNoise::l_get3d(lua_State *L)
+int LuaPerlinNoise::l_get_3d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_Reg LuaPerlinNoise::methods[] = {
- luamethod(LuaPerlinNoise, get2d),
- luamethod(LuaPerlinNoise, get3d),
+ luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
+ luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
{0,0}
};
}
-int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
+int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
}
-int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
+int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
}
-int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
+int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
}
-int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
+int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
}
-int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L)
+int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
return 0;
}
-int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L)
+int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
}
-int LuaPerlinNoiseMap::l_getMapSlice(lua_State *L)
+int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_Reg LuaPerlinNoiseMap::methods[] = {
- luamethod(LuaPerlinNoiseMap, get2dMap),
- luamethod(LuaPerlinNoiseMap, get2dMap_flat),
- luamethod(LuaPerlinNoiseMap, calc2dMap),
- luamethod(LuaPerlinNoiseMap, get3dMap),
- luamethod(LuaPerlinNoiseMap, get3dMap_flat),
- luamethod(LuaPerlinNoiseMap, calc3dMap),
- luamethod(LuaPerlinNoiseMap, getMapSlice),
+ luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
+ luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
+ luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
+ luamethod_aliased(LuaPerlinNoiseMap, get_3d_map, get3dMap),
+ luamethod_aliased(LuaPerlinNoiseMap, get_3d_map_flat, get3dMap_flat),
+ luamethod_aliased(LuaPerlinNoiseMap, calc_3d_map, calc3dMap),
+ luamethod_aliased(LuaPerlinNoiseMap, get_map_slice, getMapSlice),
{0,0}
};
// garbage collector
static int gc_object(lua_State *L);
- static int l_get2d(lua_State *L);
- static int l_get3d(lua_State *L);
+ static int l_get_2d(lua_State *L);
+ static int l_get_3d(lua_State *L);
public:
LuaPerlinNoise(NoiseParams *params);
// garbage collector
static int gc_object(lua_State *L);
- static int l_get2dMap(lua_State *L);
- static int l_get2dMap_flat(lua_State *L);
- static int l_get3dMap(lua_State *L);
- static int l_get3dMap_flat(lua_State *L);
+ static int l_get_2d_map(lua_State *L);
+ static int l_get_2d_map_flat(lua_State *L);
+ static int l_get_3d_map(lua_State *L);
+ static int l_get_3d_map_flat(lua_State *L);
- static int l_calc2dMap(lua_State *L);
- static int l_calc3dMap(lua_State *L);
- static int l_getMapSlice(lua_State *L);
+ static int l_calc_2d_map(lua_State *L);
+ static int l_calc_3d_map(lua_State *L);
+ static int l_get_map_slice(lua_State *L);
public:
LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);