if (c_below != CONTENT_AIR) {
if (nplaced < y0_top) {
- // A hack to prevent dirt_with_grass from being
- // placed below water. TODO: fix later
- content_t c_place = ((y < water_level) &&
- (biome->c_top ==
- c_dirt_with_grass)) ?
- c_dirt : biome->c_top;
-
- vm->m_data[i] = MapNode(c_place);
+ if(y < water_level)
+ vm->m_data[i] = MapNode(biome->c_filler);
+ else
+ vm->m_data[i] = MapNode(biome->c_top);
nplaced++;
} else if (nplaced < y0_filler && nplaced >= y0_top) {
vm->m_data[i] = MapNode(biome->c_filler);
nplaced++;
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
} else {
have_air = false;
nplaced = 0;
}
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
}
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
} else if (c == c_water_source) {
have_air = true;
nplaced = 0;
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
s16 y0_top = biome->depth_top;
- s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
+ s16 y0_filler = biome->depth_top + dfiller;
s16 nplaced = 0;
u32 i = vm->m_area.index(x, node_max.Y, z);
if (c_below != CONTENT_AIR) {
if (nplaced < y0_top) {
- // A hack to prevent dirt_with_grass from being
- // placed below water. TODO: fix later
- content_t c_place = ((y < water_level) &&
- (biome->c_top == c_dirt_with_grass)) ?
- c_dirt : biome->c_top;
-
- vm->m_data[i] = MapNode(c_place);
+ if(y < water_level)
+ vm->m_data[i] = MapNode(biome->c_filler);
+ else
+ vm->m_data[i] = MapNode(biome->c_top);
nplaced++;
} else if (nplaced < y0_filler && nplaced >= y0_top) {
vm->m_data[i] = MapNode(biome->c_filler);
nplaced++;
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
} else {
have_air = false;
nplaced = 0;
}
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
}
+ } else if (c == c_stone) {
+ have_air = false;
+ nplaced = 0;
+ vm->m_data[i] = MapNode(biome->c_stone);
} else if (c == c_water_source) {
have_air = true;
nplaced = 0;
resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
+ resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
return biome_closest ? biome_closest : (Biome *)m_elements[0];
}
+
content_t c_top;
content_t c_filler;
+ content_t c_stone;
content_t c_water;
content_t c_dust;
content_t c_dust_water;
};
#endif
+
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mg_schematic.h"
+#include "mapgen_v5.h"
#include "mapgen_v7.h"
#include "settings.h"
#include "main.h"
"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
"mapgen_dirt", CONTENT_AIR, &b->c_filler);
+ resolver->addNode(getstringfield_default(L, index, "node_stone", ""),
+ "mapgen_stone", CONTENT_AIR, &b->c_stone);
resolver->addNode(getstringfield_default(L, index, "node_water", ""),
"mapgen_water_source", CONTENT_AIR, &b->c_water);
resolver->addNode(getstringfield_default(L, index, "node_dust", ""),