* added to `minetest.registered_schematic` with the key of `schematic.name`
* if `schematic.name` is nil, the key is the returned ID
* if the schematic is loaded from a file, schematic.name is set to the filename
- * the current mod path will be prepended to the schematic filename if it is a relative path
+ * if the function is called when loading the mod, and schematic.name is a relative path,
+ * then the current mod path will be prepended to the schematic filename
* `minetest.clear_registered_biomes()`
* clears all biomes currently registered
### Utilities
-* `minetest.get_current_modname()`: returns a string
+* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
* `minetest.get_modpath(modname)`: returns e.g. `"/home/user/.minetest/usermods/modname"`
* Useful for loading additional `.lua` modules or static data from mod
* `minetest.get_modnames()`: returns a list of installed mods
static Server* getServer(lua_State *L);
static Environment* getEnv(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L);
+ // When we are not loading the mod, this function returns "."
static std::string getCurrentModPath(lua_State *L);
// Get an arbitrary subclass of ScriptApiBase