Remove some unused attributes/class functions in server.cpp/h
authorLoic Blot <loic.blot@unix-experience.fr>
Sat, 8 Oct 2016 09:25:46 +0000 (11:25 +0200)
committerNer'zhul <nerzhul@users.noreply.github.com>
Sat, 8 Oct 2016 09:36:28 +0000 (11:36 +0200)
src/server.cpp
src/server.h

index 11ffba3433cfb9e6576baaad3f62488dec732ecf..540d23b9dbb3757221080d32d5402c2df8df7acc 100644 (file)
@@ -184,9 +184,7 @@ Server::Server(
 {
        m_liquid_transform_timer = 0.0;
        m_liquid_transform_every = 1.0;
-       m_print_info_timer = 0.0;
        m_masterserver_timer = 0.0;
-       m_objectdata_timer = 0.0;
        m_emergethread_trigger_timer = 0.0;
        m_savemap_timer = 0.0;
 
@@ -3211,12 +3209,6 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
        SendDeleteParticleSpawner(peer_id, id);
 }
 
-void Server::deleteParticleSpawnerAll(u32 id)
-{
-       m_env->deleteParticleSpawner(id);
-       SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
-}
-
 Inventory* Server::createDetachedInventory(const std::string &name)
 {
        if(m_detached_inventories.count(name) > 0){
index 331a91a52371f2408cea5b1da98e03f30a7b5730..555aab692ae7c736f9bb3062cdc7676b07d6c866 100644 (file)
@@ -64,31 +64,6 @@ enum ClientDeletionReason {
        CDR_DENY
 };
 
-class MapEditEventIgnorer
-{
-public:
-       MapEditEventIgnorer(bool *flag):
-               m_flag(flag)
-       {
-               if(*m_flag == false)
-                       *m_flag = true;
-               else
-                       m_flag = NULL;
-       }
-
-       ~MapEditEventIgnorer()
-       {
-               if(m_flag)
-               {
-                       assert(*m_flag);
-                       *m_flag = false;
-               }
-       }
-
-private:
-       bool *m_flag;
-};
-
 class MapEditEventAreaIgnorer
 {
 public:
@@ -287,7 +262,6 @@ public:
                const std::string &playername);
 
        void deleteParticleSpawner(const std::string &playername, u32 id);
-       void deleteParticleSpawnerAll(u32 id);
 
        // Creates or resets inventory
        Inventory* createDetachedInventory(const std::string &name);
@@ -527,9 +501,7 @@ private:
        // Some timers
        float m_liquid_transform_timer;
        float m_liquid_transform_every;
-       float m_print_info_timer;
        float m_masterserver_timer;
-       float m_objectdata_timer;
        float m_emergethread_trigger_timer;
        float m_savemap_timer;
        IntervalLimiter m_map_timer_and_unload_interval;