make it slightly less annoying :o)
authorKahrl <kahrl@gmx.net>
Thu, 8 Sep 2011 11:14:59 +0000 (13:14 +0200)
committerKahrl <kahrl@gmx.net>
Thu, 8 Sep 2011 11:14:59 +0000 (13:14 +0200)
src/camera.cpp

index 16fad6132e1f77a286fc255587fbc020b716b720..bdfbc88c268a8ba0bd5dc7f37314b1c7ea07e065 100644 (file)
@@ -105,7 +105,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
        f32 bobangle = m_view_bobbing_anim * 2 * M_PI / 0x1000000;
        f32 bobangle_s = sin(bobangle);
        f32 bobangle_c = cos(bobangle);
-       f32 bobwidth = 0.03 * cos(player->getPitch() * M_PI / 180)
+       f32 bobwidth = 0.02 * cos(player->getPitch() * M_PI / 180)
                / (bobangle_c * bobangle_c + 1);
        f32 bobheight = bobwidth;
        relative_cam_pos.X += bobwidth * bobangle_s;