const u32 image_pitch = image->getPitch() / sizeof(u16);
u16* image_data = (u16*)image->lock();
u8* glyph_data = bits.buffer;
- for (u32 y = 0; y < bits.rows; ++y)
+ for (int y = 0; y < bits.rows; ++y)
{
u16* row = image_data;
- for (u32 x = 0; x < bits.width; ++x)
+ for (int x = 0; x < bits.width; ++x)
{
// Monochrome bitmaps store 8 pixels per byte. The left-most pixel is the bit 0x80.
// So, we go through the data each bit at a time.
const u32 image_pitch = image->getPitch() / sizeof(u32);
u32* image_data = (u32*)image->lock();
u8* glyph_data = bits.buffer;
- for (u32 y = 0; y < bits.rows; ++y)
+ for (int y = 0; y < bits.rows; ++y)
{
u8* row = glyph_data;
- for (u32 x = 0; x < bits.width; ++x)
+ for (int x = 0; x < bits.width; ++x)
{
image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24;
//data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24);