- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
}
ItemStack PlayerSAO::getWieldedItem() const
+{
+ const Inventory *inv = getInventory();
+ ItemStack ret;
+ const InventoryList *mlist = inv->getList(getWieldList());
+ if (mlist && getWieldIndex() < (s32)mlist->getSize())
+ ret = mlist->getItem(getWieldIndex());
+ return ret;
+}
+
+ItemStack PlayerSAO::getWieldedItemOrHand() const
{
const Inventory *inv = getInventory();
ItemStack ret;
if (inv) {
InventoryList *mlist = inv->getList(getWieldList());
if (mlist) {
- ItemStack olditem = mlist->getItem(getWieldIndex());
- if (olditem.name.empty()) {
- InventoryList *hlist = inv->getList("hand");
- if (hlist) {
- hlist->changeItem(0, item);
- return true;
- }
- }
mlist->changeItem(getWieldIndex(), item);
return true;
}
InventoryLocation getInventoryLocation() const;
std::string getWieldList() const;
ItemStack getWieldedItem() const;
+ ItemStack getWieldedItemOrHand() const;
bool setWieldedItem(const ItemStack &item);
int getWieldIndex() const;
void setWieldIndex(int i);
playeritem = mlist->getItem(client->getPlayerItem());
}
- if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
- InventoryList *hlist = local_inventory->getList("hand");
- if (hlist)
- playeritem = hlist->getItem(0);
- }
const ItemDefinition &playeritem_def =
playeritem.getDefinition(itemdef_manager);
+ InventoryList *hlist = local_inventory->getList("hand");
+ const ItemDefinition &hand_def =
+ hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
v3f player_position = player->getPosition();
v3f camera_position = camera->getPosition();
*/
f32 d = playeritem_def.range; // max. distance
- f32 d_hand = itemdef_manager->get("").range;
+ f32 d_hand = hand_def.range;
if (d < 0 && d_hand >= 0)
d = d_hand;
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
+ if (playeritem.name.empty()) {
+ playeritem_toolcap = *hand_def.tool_capabilities;
+ }
handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(pointed, playeritem, player_position, show_debug);
// Report direct punch
v3f objpos = runData.selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
+ ItemStack item = playeritem;
+ if (playeritem.name.empty()) {
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist) {
+ item = hlist->getItem(0);
+ }
+ }
bool disable_send = runData.selected_object->directReportPunch(
- dir, &playeritem, runData.time_from_last_punch);
+ dir, &item, runData.time_from_last_punch);
runData.time_from_last_punch = 0;
if (!disable_send)
// If can't dig, try hand
if (!params.diggable) {
- const ItemDefinition &hand = itemdef_manager->get("");
+ InventoryList *hlist = local_inventory->getList("hand");
+ const ItemDefinition &hand =
+ hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if (tp)
const ItemDefinition &playeritem_def =
playersao->getWieldedItem().getDefinition(m_itemdef);
float max_d = BS * playeritem_def.range;
- float max_d_hand = BS * m_itemdef->get("").range;
+ InventoryList *hlist = playersao->getInventory()->getList("hand");
+ const ItemDefinition &hand_def =
+ hlist?(hlist->getItem(0).getDefinition(m_itemdef)):(m_itemdef->get(""));
+ float max_d_hand = BS * hand_def.range;
if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand;
else if (max_d < 0)
<<pointed.object_id<<": "
<<pointed_object->getDescription()<<std::endl;
- ItemStack punchitem = playersao->getWieldedItem();
+ ItemStack punchitem = playersao->getWieldedItemOrHand();
ToolCapabilities toolcap =
punchitem.getToolCapabilities(m_itemdef);
v3f dir = (pointed_object->getBasePosition() -
m_script->on_cheat(playersao, "finished_unknown_dig");
}
// Get player's wielded item
- ItemStack playeritem = playersao->getWieldedItem();
+ ItemStack playeritem = playersao->getWieldedItemOrHand();
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(m_itemdef);
// Get diggability and expected digging time
&playeritem_toolcap);
// If can't dig, try hand
if (!params.diggable) {
- const ItemDefinition &hand = m_itemdef->get("");
+ InventoryList *hlist = playersao->getInventory()->getList("hand");
+ const ItemDefinition &hand =
+ hlist?hlist->getItem(0).getDefinition(m_itemdef):m_itemdef->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if (tp)
params = getDigParams(m_nodedef->get(n).groups, tp);