preview_minimap()
modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod"))
+
+ print("[PREVIEW] Day count: " .. core.get_day_count() ..
+ " time of day " .. core.get_timeofday())
+
+ print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
+ " max level " .. core.get_node_max_level({x=0, y=20, z=0}))
+
+ print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
+ {"group:tree", "default:dirt", "default:stone"})))
end)
core.register_on_dignode(function(pos, node)
m_modding_enabled = g_settings->getBool("enable_client_modding");
m_script = new ClientScripting(this);
m_env.setScript(m_script);
+ m_script->setEnv(&m_env);
}
void Client::initMods()
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ITextureSource *texturesource, Client *client,
IrrlichtDevice *irr):
+ Environment(client),
m_map(map),
m_local_player(NULL),
m_smgr(smgr),
#include "daynightratio.h"
#include "emerge.h"
-Environment::Environment():
+Environment::Environment(IGameDef *gamedef):
m_time_of_day_speed(0),
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_conversion_skew(0.0f),
m_enable_day_night_ratio_override(false),
- m_day_night_ratio_override(0.0f)
+ m_day_night_ratio_override(0.0f),
+ m_gamedef(gamedef)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
#include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
+class IGameDef;
class Map;
class Environment
{
public:
// Environment will delete the map passed to the constructor
- Environment();
+ Environment(IGameDef *gamedef);
virtual ~Environment();
/*
// counter used internally when triggering ABMs
u32 m_added_objects;
+ IGameDef* getGameDef() { return m_gamedef; }
protected:
GenericAtomic<float> m_time_of_day_speed;
float m_cache_abm_interval;
float m_cache_nodetimer_interval;
+ IGameDef *m_gamedef;
private:
Mutex m_time_lock;
#include "client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
+#include "lua_api/l_env.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
ModApiClient::Initialize(L, top);
ModApiSound::Initialize(L, top);
ModApiStorage::Initialize(L, top);
+ ModApiEnvMod::InitializeClient(L, top);
LuaItemStack::Register(L);
StorageRef::Register(L);
bool blocked = lua_toboolean(L, -1);
return blocked;
}
+
+void ScriptApiClient::setEnv(ClientEnvironment *env)
+{
+ ScriptApiBase::setEnv(env);
+}
#include <cstdint>
#endif
+class ClientEnvironment;
+
class ScriptApiClient: virtual public ScriptApiBase
{
public:
bool on_dignode(v3s16 p, MapNode node);
bool on_punchnode(v3s16 p, MapNode node);
+
+ void setEnv(ClientEnvironment *env);
};
#endif
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
- GET_ENV_PTR;
+ Environment *env = getEnv(L);
+ if (!env) {
+ return 0;
+ }
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos);
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
- GET_ENV_PTR;
+ Environment *env = getEnv(L);
+ if (!env) {
+ return 0;
+ }
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos);
// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
- GET_ENV_PTR;
+ Environment *env = getEnv(L);
+ if (!env) {
+ return 0;
+ }
// Do it
int timeofday_mh = env->getTimeOfDay();
- float timeofday_f = (float)timeofday_mh / 24000.0;
+ float timeofday_f = (float)timeofday_mh / 24000.0f;
lua_pushnumber(L, timeofday_f);
return 1;
}
// get_day_count() -> int
int ModApiEnvMod::l_get_day_count(lua_State *L)
{
- GET_ENV_PTR;
+ Environment *env = getEnv(L);
+ if (!env) {
+ return 0;
+ }
lua_pushnumber(L, env->getDayCount());
return 1;
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
- GET_ENV_PTR;
+ Environment *env = getEnv(L);
+ if (!env) {
+ return 0;
+ }
- INodeDefManager *ndef = getServer(L)->ndef();
+ INodeDefManager *ndef = getGameDef(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter;
ndef->getIds(lua_tostring(L, 3), filter);
}
- for(int d=1; d<=radius; d++){
+ for (int d=1; d<=radius; d++){
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
- for(std::vector<v3s16>::iterator i = list.begin();
+ for (std::vector<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
+ if (filter.count(c) != 0){
push_v3s16(L, p);
return 1;
}
API_FCT(forceload_block);
API_FCT(forceload_free_block);
}
+
+void ModApiEnvMod::InitializeClient(lua_State *L, int top)
+{
+ API_FCT(get_timeofday);
+ API_FCT(get_day_count);
+ API_FCT(get_node_max_level);
+ API_FCT(get_node_level);
+ API_FCT(find_node_near);
+}
public:
static void Initialize(lua_State *L, int top);
+ static void InitializeClient(lua_State *L, int top);
static struct EnumString es_ClearObjectsMode[];
};
#define MAP_LOCK_REQUIRED
#define NO_MAP_LOCK_REQUIRED
-/*
-#if (defined(WIN32) || defined(_WIN32_WCE))
- #define NO_MAP_LOCK_REQUIRED
-#else
- #include "profiler.h"
- #define NO_MAP_LOCK_REQUIRED \
- ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
-#endif
-*/
-
#define GET_ENV_PTR_NO_MAP_LOCK \
ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \
if (env == NULL) \
ServerEnvironment::ServerEnvironment(ServerMap *map,
ServerScripting *scriptIface, Server *server,
- const std::string &path_world) :
+ const std::string &path_world):
+ Environment(server),
m_map(map),
m_script(scriptIface),
m_server(server),
//check if there's a line of sight between two positions
bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
- u32 getGameTime() { return m_game_time; }
+ u32 getGameTime() const { return m_game_time; }
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
float getMaxLagEstimate() { return m_max_lag_estimate; }