RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
- // Line to send
- std::wstring line;
- // Whether to send line to the player that sent the message, or to all players
- bool broadcast_line = true;
-
- // Run script hook
- bool ate = m_script->on_chat_message(name,
- wide_to_utf8(wmessage));
- // If script ate the message, don't proceed
- if (ate)
- return L"";
-
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
std::wstringstream ws;
ws << L"You cannot send more messages. You are limited to "
- << g_settings->getFloat("chat_message_limit_per_10sec")
- << L" messages per 10 seconds.";
+ << g_settings->getFloat("chat_message_limit_per_10sec")
+ << L" messages per 10 seconds.";
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
+ DenyAccess_Legacy(player->peer_id,
+ L"You have been kicked due to message flooding.");
return L"";
- case RPLAYER_CHATRESULT_OK: break;
- default: FATAL_ERROR("Unhandled chat filtering result found.");
+ case RPLAYER_CHATRESULT_OK:
+ break;
+ default:
+ FATAL_ERROR("Unhandled chat filtering result found.");
}
}
- if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+ if (m_max_chatmessage_length > 0
+ && wmessage.length() > m_max_chatmessage_length) {
return L"Your message exceed the maximum chat message limit set on the server. "
- L"It was refused. Send a shorter message";
+ L"It was refused. Send a shorter message";
}
+ // Run script hook, exit if script ate the chat message
+ if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
+ return L"";
+
+ // Line to send
+ std::wstring line;
+ // Whether to send line to the player that sent the message, or to all players
+ bool broadcast_line = true;
+
// Commands are implemented in Lua, so only catch invalid
// commands that were not "eaten" and send an error back
if (wmessage[0] == L'/') {