Block spam messages before calling on_chatmessage callbacks (#4805) 5070/head
authorrubenwardy <rubenwardy@gmail.com>
Wed, 25 Jan 2017 09:57:33 +0000 (09:57 +0000)
committerLoïc Blot <nerzhul@users.noreply.github.com>
Wed, 25 Jan 2017 09:57:33 +0000 (10:57 +0100)
Fixes #4799

src/server.cpp

index c7d4fcba9a67962c143639fcf17de7dcd268a0e8..e5714ac033b5b7cbd51946e0134a881e959df99d 100644 (file)
@@ -2790,40 +2790,41 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
        RollbackScopeActor rollback_scope(m_rollback,
                std::string("player:") + name);
 
-       // Line to send
-       std::wstring line;
-       // Whether to send line to the player that sent the message, or to all players
-       bool broadcast_line = true;
-
-       // Run script hook
-       bool ate = m_script->on_chat_message(name,
-               wide_to_utf8(wmessage));
-       // If script ate the message, don't proceed
-       if (ate)
-               return L"";
-
        if (player) {
                switch (player->canSendChatMessage()) {
                        case RPLAYER_CHATRESULT_FLOODING: {
                                std::wstringstream ws;
                                ws << L"You cannot send more messages. You are limited to "
-                               << g_settings->getFloat("chat_message_limit_per_10sec")
-                               << L" messages per 10 seconds.";
+                                  << g_settings->getFloat("chat_message_limit_per_10sec")
+                                  << L" messages per 10 seconds.";
                                return ws.str();
                        }
                        case RPLAYER_CHATRESULT_KICK:
-                               DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
+                               DenyAccess_Legacy(player->peer_id,
+                                               L"You have been kicked due to message flooding.");
                                return L"";
-                       case RPLAYER_CHATRESULT_OK: break;
-                       default: FATAL_ERROR("Unhandled chat filtering result found.");
+                       case RPLAYER_CHATRESULT_OK:
+                               break;
+                       default:
+                               FATAL_ERROR("Unhandled chat filtering result found.");
                }
        }
 
-       if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+       if (m_max_chatmessage_length > 0
+                       && wmessage.length() > m_max_chatmessage_length) {
                return L"Your message exceed the maximum chat message limit set on the server. "
-                       L"It was refused. Send a shorter message";
+                               L"It was refused. Send a shorter message";
        }
 
+       // Run script hook, exit if script ate the chat message
+       if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
+               return L"";
+
+       // Line to send
+       std::wstring line;
+       // Whether to send line to the player that sent the message, or to all players
+       bool broadcast_line = true;
+
        // Commands are implemented in Lua, so only catch invalid
        // commands that were not "eaten" and send an error back
        if (wmessage[0] == L'/') {