Add configurable key bindings for hotbar scrolling, and for changing volume.
authorWuzzy <almikes@aol.com>
Thu, 3 Jul 2014 05:46:19 +0000 (07:46 +0200)
committerEkdohibs <nathanael.courant@laposte.net>
Sat, 6 May 2017 19:21:59 +0000 (21:21 +0200)
builtin/settingtypes.txt
minetest.conf.example
src/client/keys.h
src/defaultsettings.cpp
src/game.cpp
src/guiKeyChangeMenu.cpp
src/settings_translation_file.cpp

index 4b82a1e0ecea0ba96e13d169abd9b1cbc3036d61..61c04e616a0b554b7061c863a677df6b9fa25be5 100644 (file)
@@ -186,6 +186,26 @@ keymap_fastmove (Fast key) key KEY_KEY_J
 #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
 keymap_noclip (Noclip key) key KEY_KEY_H
 
+#    Key for selecting the next item in the hotbar.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+
+#    Key for selecting the previous item in the hotbar.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+
+#    Key for muting the game.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_mute (Mute key) key KEY_KEY_M
+
+#    Key for increasing the volume.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_volume (Inc. volume key) key
+
+#    Key for decreasing the volume.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_volume (Dec. volume key) key
+
 #    Key for toggling autorun.
 #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
 keymap_autorun (Autorun key) key
index b9efc432a335c2ceaf00ae7b2bab281395bb82ce..6c6ce91b814cbe08f6318600b444c1fb0a5eae49 100644 (file)
 #    type: key
 # keymap_noclip = KEY_KEY_H
 
+#    Key for selecting the next item in the hotbar.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#    type: key
+# keymap_hotbar_next = KEY_KEY_N
+
+#    Key for selecting the previous item in the hotbar.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#    type: key
+# keymap_hotbar_previous = KEY_KEY_B
+
+#    Key for muting the game.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#    type: key
+# keymap_mute = KEY_KEY_M
+
+#    Key for increasing the volume.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#    type: key
+# keymap_increase_volume =
+
+#    Key for decreasing the volume.
+#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#    type: key
+# keymap_decrease_volume =
+
 #    Key for toggling autorun.
 #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
 #    type: key
index 76ae38ff0aacea92cb5d746e6ad9c104337a3b94..9478737f6f52b3c00faadb05dbb8a814e6fc5803 100644 (file)
@@ -50,6 +50,11 @@ public:
                FREEMOVE,
                FASTMOVE,
                NOCLIP,
+               HOTBAR_PREV,
+               HOTBAR_NEXT,
+               MUTE,
+               INC_VOLUME,
+               DEC_VOLUME,
                CINEMATIC,
                SCREENSHOT,
                TOGGLE_HUD,
index 434c887e8729e5395b8809d623f7c36b8dae8acf..c583220bdbaa5868a4fa180c0368b5232d984d13 100644 (file)
@@ -80,6 +80,11 @@ void set_default_settings(Settings *settings)
        settings->setDefault("keymap_freemove", "KEY_KEY_K");
        settings->setDefault("keymap_fastmove", "KEY_KEY_J");
        settings->setDefault("keymap_noclip", "KEY_KEY_H");
+       settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");
+       settings->setDefault("keymap_hotbar_previous", "KEY_KEY_B");
+       settings->setDefault("keymap_mute", "KEY_KEY_M");
+       settings->setDefault("keymap_increase_volume", "");
+       settings->setDefault("keymap_decrease_volume", "");
        settings->setDefault("keymap_cinematic", "");
        settings->setDefault("keymap_toggle_hud", "KEY_F1");
        settings->setDefault("keymap_toggle_chat", "KEY_F2");
index 61282b463dcce7b7099bd29997649e90ee30e1f9..9de4732311b5ad801c9b0dbd01421c51fe48a98f 100644 (file)
@@ -1049,6 +1049,11 @@ void KeyCache::populate()
        key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
        key[KeyType::FASTMOVE]     = getKeySetting("keymap_fastmove");
        key[KeyType::NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KeyType::HOTBAR_PREV]  = getKeySetting("keymap_hotbar_previous");
+       key[KeyType::HOTBAR_NEXT]  = getKeySetting("keymap_hotbar_next");
+       key[KeyType::MUTE]         = getKeySetting("keymap_mute");
+       key[KeyType::INC_VOLUME]   = getKeySetting("keymap_increase_volume");
+       key[KeyType::DEC_VOLUME]   = getKeySetting("keymap_decrease_volume");
        key[KeyType::CINEMATIC]    = getKeySetting("keymap_cinematic");
        key[KeyType::SCREENSHOT]   = getKeySetting("keymap_screenshot");
        key[KeyType::TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
@@ -2493,6 +2498,30 @@ void Game::processKeyInput()
                toggleFast();
        } else if (wasKeyDown(KeyType::NOCLIP)) {
                toggleNoClip();
+       } else if (wasKeyDown(KeyType::MUTE)) {
+               float volume = g_settings->getFloat("sound_volume");
+               if (volume < 0.001f) {
+                       g_settings->setFloat("sound_volume", 1.0f);
+                       m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+               } else {
+                       g_settings->setFloat("sound_volume", 0.0f);
+                       m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+               }
+               runData.statustext_time = 0;
+       } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+               float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+               char buf[100];
+               g_settings->setFloat("sound_volume", new_volume);
+               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+               m_statustext = narrow_to_wide(buf);
+               runData.statustext_time = 0;
+       } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+               float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+               char buf[100];
+               g_settings->setFloat("sound_volume", new_volume);
+               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+               m_statustext = narrow_to_wide(buf);
+               runData.statustext_time = 0;
        } else if (wasKeyDown(KeyType::CINEMATIC)) {
                toggleCinematic();
        } else if (wasKeyDown(KeyType::SCREENSHOT)) {
@@ -2560,11 +2589,13 @@ void Game::processItemSelection(u16 *new_playeritem)
 
        s32 dir = wheel;
 
-       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+                       wasKeyDown(KeyType::HOTBAR_NEXT)) {
                dir = -1;
        }
 
-       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+                       wasKeyDown(KeyType::HOTBAR_PREV)) {
                dir = 1;
        }
 
index e85ee8271252a1ef6a615ebdc63656adbd7fe045..ae53c56f9153ade63c150683a4efad2d99e2d77a 100644 (file)
@@ -58,6 +58,11 @@ enum
        GUI_ID_KEY_SNEAK_BUTTON,
        GUI_ID_KEY_DROP_BUTTON,
        GUI_ID_KEY_INVENTORY_BUTTON,
+       GUI_ID_KEY_HOTBAR_PREV_BUTTON,
+       GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
+       GUI_ID_KEY_MUTE_BUTTON,
+       GUI_ID_KEY_DEC_VOLUME_BUTTON,
+       GUI_ID_KEY_INC_VOLUME_BUTTON,
        GUI_ID_KEY_DUMP_BUTTON,
        GUI_ID_KEY_RANGE_BUTTON,
        GUI_ID_KEY_ZOOM_BUTTON,
@@ -109,7 +114,7 @@ void GUIKeyChangeMenu::removeChildren()
 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
 {
        removeChildren();
-       v2s32 size(620, 430);
+       v2s32 size(745, 430);
        
        core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
                                                        screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
@@ -146,15 +151,17 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
 
                {
                        core::rect < s32 > rect(0, 0, 100, 30);
-                       rect += topleft + v2s32(offset.X + 115, offset.Y - 5);
+                       rect += topleft + v2s32(offset.X + 120, offset.Y - 5);
                        const wchar_t *text = wgettext(k->key.name());
                        k->button = Environment->addButton(rect, this, k->id, text);
                        delete[] text;
                }
-               if(i + 1 == KMaxButtonPerColumns)
-                       offset = v2s32(260, 60);
-               else
+               if ((i + 1) % KMaxButtonPerColumns == 0) {
+                       offset.X += 230;
+                       offset.Y = 60;
+               } else {
                        offset += v2s32(0, 25);
+               }
        }
        
        {
@@ -215,7 +222,7 @@ void GUIKeyChangeMenu::drawMenu()
        video::SColor bgcolor(140, 0, 0, 0);
 
        {
-               core::rect < s32 > rect(0, 0, 620, 620);
+               core::rect < s32 > rect(0, 0, 745, 620);
                rect += AbsoluteRect.UpperLeftCorner;
                driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
        }
@@ -407,6 +414,11 @@ void GUIKeyChangeMenu::init_keys()
        this->add_key(GUI_ID_KEY_SNEAK_BUTTON,     wgettext("Sneak"),            "keymap_sneak");
        this->add_key(GUI_ID_KEY_DROP_BUTTON,      wgettext("Drop"),             "keymap_drop");
        this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"),        "keymap_inventory");
+       this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"),      "keymap_hotbar_previous");
+       this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"),       "keymap_hotbar_next");
+       this->add_key(GUI_ID_KEY_MUTE_BUTTON,      wgettext("Mute"),             "keymap_mute");
+       this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"),      "keymap_decrease_volume");
+       this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"),      "keymap_increase_volume");
        this->add_key(GUI_ID_KEY_CHAT_BUTTON,      wgettext("Chat"),             "keymap_chat");
        this->add_key(GUI_ID_KEY_CMD_BUTTON,       wgettext("Command"),          "keymap_cmd");
        this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"),    "keymap_cmd_local");
index 47601135d4fb91ba80b0a761f9dcc9d5e5bca168..383da33a7f8f85f3cefec313fd8d9ace38b5ccd5 100644 (file)
@@ -77,6 +77,16 @@ fake_function() {
        gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
        gettext("Noclip key");
        gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+       gettext("Hotbar next key");
+       gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+       gettext("Hotbar previous key");
+       gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+       gettext("Mute key");
+       gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+       gettext("Inc. volume key");
+       gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+       gettext("Dec. volume key");
+       gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
        gettext("Autorun key");
        gettext("Key for toggling autorun.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
        gettext("Cinematic mode key");