# http://wiki.minetest.net/
#
-# Client
+# Controls
#
-## Controls
-
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
# type: bool
# type: key
# keymap_print_debug_stacks = KEY_KEY_P
-## Network
-
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-# type: string
-# address =
-
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-# type: int min: 1 max: 65535
-# remote_port = 30000
-
-# Whether to support older servers before protocol version 25.
-# Enable if you want to connect to 0.4.12 servers and before.
-# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
-# Disabling this option will protect your password better.
-# type: bool
-# send_pre_v25_init = false
-
-# Save the map received by the client on disk.
-# type: bool
-# enable_local_map_saving = false
-
-# Show entity selection boxes
-# type: bool
-# show_entity_selectionbox = true
-
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-# type: bool
-# enable_remote_media_server = true
-
-# Enable Lua modding support on client.
-# This support is experimental and API can change.
-# type: bool
-# enable_client_modding = false
-
-# URL to the server list displayed in the Multiplayer Tab.
-# type: string
-# serverlist_url = servers.minetest.net
-
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
-# type: string
-# serverlist_file = favoriteservers.txt
-
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
-# type: int
-# max_out_chat_queue_size = 20
-
-## Graphics
+#
+# Graphics
+#
-### In-Game
+## In-Game
-#### Basic
+### Basic
# Enable VBO
# type: bool
# type: bool
# enable_particles = true
-#### Filtering
+### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
# type: bool
# type: enum values: 0, 2, 3, 4
# undersampling = 0
-#### Shaders
+### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
# This only works with the OpenGL video backend.
# type: path
# shader_path =
-##### Tone Mapping
+#### Tone Mapping
# Enables filmic tone mapping
# type: bool
# tone_mapping = false
-##### Bumpmapping
+#### Bumpmapping
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# type: int min: 0 max: 2
# normalmaps_smooth = 0
-##### Parallax Occlusion
+#### Parallax Occlusion
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
# type: float
# parallax_occlusion_bias = 0.04
-##### Waving Nodes
+#### Waving Nodes
# Set to true enables waving water.
# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
-#### Advanced
+### Advanced
# Arm inertia, gives a more realistic movement of
# the arm when the camera moves.
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-# type: float min: 0.5 max: 3.0
+# type: float min: 0.5 max: 3
# display_gamma = 1.0
-# type: float min: 0.0 max: 4.0
+# type: float min: 0 max: 4
# lighting_alpha = 0.0
-# type: float min: 0.0 max: 4.0
+# type: float min: 0 max: 4
# lighting_beta = 0.0
# Path to texture directory. All textures are first searched from here.
# console_alpha = 200
# Formspec full-screen background opacity (between 0 and 255).
-# type: int
+# type: int min: 0 max: 255
# formspec_fullscreen_bg_opacity = 140
# Formspec full-screen background color (R,G,B).
# formspec_fullscreen_bg_color = (0,0,0)
# Formspec default background opacity (between 0 and 255).
-# type: int
+# type: int min: 0 max: 255
# formspec_default_bg_opacity = 140
# Formspec default background color (R,G,B).
# type: bool
# opaque_water = false
-### Menus
+# Show entity selection boxes
+# type: bool
+# show_entity_selectionbox = true
+
+## Menus
# Use a cloud animation for the main menu background.
# type: bool
# type: int min: 0 max: 100
# screenshot_quality = 0
-### Advanced
+## Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int
# type: bool
# enable_console = false
-## Sound
+#
+# Sound
+#
# type: bool
# enable_sound = true
# type: float min: 0 max: 1
# sound_volume = 0.7
+#
+# Client
+#
+
+## Network
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+# type: string
+# address =
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
+# remote_port = 30000
+
+# Whether to support older servers before protocol version 25.
+# Enable if you want to connect to 0.4.12 servers and before.
+# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
+# Disabling this option will protect your password better.
+# type: bool
+# send_pre_v25_init = false
+
+# Save the map received by the client on disk.
+# type: bool
+# enable_local_map_saving = false
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+# type: bool
+# enable_remote_media_server = true
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+# type: bool
+# enable_client_modding = false
+
+# URL to the server list displayed in the Multiplayer Tab.
+# type: string
+# serverlist_url = servers.minetest.net
+
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+# type: string
+# serverlist_file = favoriteservers.txt
+
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# type: int
+# max_out_chat_queue_size = 20
+
## Advanced
# Timeout for client to remove unused map data from memory.
# type: int
# time_speed = 72
+# Time of day when a new world is started, in millihours (0-23999).
+# type: int min: 0 max: 23999
+# world_start_time = 5250
+
# Interval of saving important changes in the world, stated in seconds.
# type: float
# server_map_save_interval = 5.3