Cache size is configurable by the meshgen_block_cache_size (default 20 MB).
New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB
Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)
Kind of related to at least #5239
Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
jni/src/mapnode.cpp \
jni/src/mapsector.cpp \
jni/src/mesh.cpp \
+ jni/src/mesh_generator_thread.cpp \
jni/src/metadata.cpp \
jni/src/mg_biome.cpp \
jni/src/mg_decoration.cpp \
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+
# Enables minimap.
enable_minimap (Minimap) bool true
# type: int min: 0 max: 50
# mesh_generation_interval = 0
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
# Enables minimap.
# type: bool
# enable_minimap = true
main.cpp
mapblock_mesh.cpp
mesh.cpp
+ mesh_generator_thread.cpp
minimap.cpp
particles.cpp
shader.cpp
extern gui::IGUIEnvironment* guienv;
-/*
- QueuedMeshUpdate
-*/
-
-QueuedMeshUpdate::QueuedMeshUpdate():
- p(-1337,-1337,-1337),
- data(NULL),
- ack_block_to_server(false)
-{
-}
-
-QueuedMeshUpdate::~QueuedMeshUpdate()
-{
- if(data)
- delete data;
-}
-
-/*
- MeshUpdateQueue
-*/
-
-MeshUpdateQueue::MeshUpdateQueue()
-{
-}
-
-MeshUpdateQueue::~MeshUpdateQueue()
-{
- MutexAutoLock lock(m_mutex);
-
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); ++i)
- {
- QueuedMeshUpdate *q = *i;
- delete q;
- }
-}
-
-/*
- peer_id=0 adds with nobody to send to
-*/
-void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
-{
- DSTACK(FUNCTION_NAME);
-
- assert(data); // pre-condition
-
- MutexAutoLock lock(m_mutex);
-
- if(urgent)
- m_urgents.insert(p);
-
- /*
- Find if block is already in queue.
- If it is, update the data and quit.
- */
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); ++i)
- {
- QueuedMeshUpdate *q = *i;
- if(q->p == p)
- {
- if(q->data)
- delete q->data;
- q->data = data;
- if(ack_block_to_server)
- q->ack_block_to_server = true;
- return;
- }
- }
-
- /*
- Add the block
- */
- QueuedMeshUpdate *q = new QueuedMeshUpdate;
- q->p = p;
- q->data = data;
- q->ack_block_to_server = ack_block_to_server;
- m_queue.push_back(q);
-}
-
-// Returned pointer must be deleted
-// Returns NULL if queue is empty
-QueuedMeshUpdate *MeshUpdateQueue::pop()
-{
- MutexAutoLock lock(m_mutex);
-
- bool must_be_urgent = !m_urgents.empty();
- for(std::vector<QueuedMeshUpdate*>::iterator
- i = m_queue.begin();
- i != m_queue.end(); ++i)
- {
- QueuedMeshUpdate *q = *i;
- if(must_be_urgent && m_urgents.count(q->p) == 0)
- continue;
- m_queue.erase(i);
- m_urgents.erase(q->p);
- return q;
- }
- return NULL;
-}
-
-/*
- MeshUpdateThread
-*/
-
-MeshUpdateThread::MeshUpdateThread() : UpdateThread("Mesh")
-{
- m_generation_interval = g_settings->getU16("mesh_generation_interval");
- m_generation_interval = rangelim(m_generation_interval, 0, 50);
-}
-
-void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent)
-{
- m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
- deferUpdate();
-}
-
-void MeshUpdateThread::doUpdate()
-{
- QueuedMeshUpdate *q;
- while ((q = m_queue_in.pop())) {
- if (m_generation_interval)
- sleep_ms(m_generation_interval);
- ScopeProfiler sp(g_profiler, "Client: Mesh making");
-
- MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
-
- MeshUpdateResult r;
- r.p = q->p;
- r.mesh = mesh_new;
- r.ack_block_to_server = q->ack_block_to_server;
-
- m_queue_out.push_back(r);
-
- delete q;
- }
-}
-
/*
Client
*/
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
- m_mesh_update_thread(),
+ m_mesh_update_thread(this),
m_env(
new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
m_minimap = new Minimap(device, this);
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
- m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
- m_cache_enable_shaders = g_settings->getBool("enable_shaders");
- m_cache_use_tangent_vertices = m_cache_enable_shaders && (
- g_settings->getBool("enable_bumpmapping") ||
- g_settings->getBool("enable_parallax_occlusion"));
-
m_modding_enabled = g_settings->getBool("enable_client_modding");
m_script = new ClientScripting(this);
m_env.setScript(m_script);
return m_crack_level;
}
+v3s16 Client::getCrackPos()
+{
+ return m_crack_pos;
+}
+
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
+ // Check if the block exists to begin with. In the case when a non-existing
+ // neighbor is automatically added, it may not. In that case we don't want
+ // to tell the mesh update thread about it.
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
- if(b == NULL)
+ if (b == NULL)
return;
- /*
- Create a task to update the mesh of the block
- */
-
- MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
- m_cache_use_tangent_vertices);
-
- {
- //TimeTaker timer("data fill");
- // Release: ~0ms
- // Debug: 1-6ms, avg=2ms
- data->fill(b);
- data->setCrack(m_crack_level, m_crack_pos);
- data->setSmoothLighting(m_cache_smooth_lighting);
- }
-
- // Add task to queue
- m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
+ m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
+#include "mesh_generator_thread.h"
struct MeshMakeData;
class MapBlockMesh;
class Camera;
class NetworkPacket;
-struct QueuedMeshUpdate
-{
- v3s16 p;
- MeshMakeData *data;
- bool ack_block_to_server;
-
- QueuedMeshUpdate();
- ~QueuedMeshUpdate();
-};
-
enum LocalClientState {
LC_Created,
LC_Init,
LC_Ready
};
-/*
- A thread-safe queue of mesh update tasks
-*/
-class MeshUpdateQueue
-{
-public:
- MeshUpdateQueue();
-
- ~MeshUpdateQueue();
-
- /*
- peer_id=0 adds with nobody to send to
- */
- void addBlock(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
-
- // Returned pointer must be deleted
- // Returns NULL if queue is empty
- QueuedMeshUpdate * pop();
-
- u32 size()
- {
- MutexAutoLock lock(m_mutex);
- return m_queue.size();
- }
-
-private:
- std::vector<QueuedMeshUpdate*> m_queue;
- std::set<v3s16> m_urgents;
- Mutex m_mutex;
-};
-
-struct MeshUpdateResult
-{
- v3s16 p;
- MapBlockMesh *mesh;
- bool ack_block_to_server;
-
- MeshUpdateResult():
- p(-1338,-1338,-1338),
- mesh(NULL),
- ack_block_to_server(false)
- {
- }
-};
-
-class MeshUpdateThread : public UpdateThread
-{
-private:
- MeshUpdateQueue m_queue_in;
- int m_generation_interval;
-
-protected:
- virtual void doUpdate();
-
-public:
-
- MeshUpdateThread();
-
- void enqueueUpdate(v3s16 p, MeshMakeData *data,
- bool ack_block_to_server, bool urgent);
- MutexedQueue<MeshUpdateResult> m_queue_out;
-
- v3s16 m_camera_offset;
-};
-
enum ClientEventType
{
CE_NONE,
float getAnimationTime();
int getCrackLevel();
+ v3s16 getCrackPos();
void setCrack(int level, v3s16 pos);
u16 getHP();
IntervalLimiter m_localdb_save_interval;
u16 m_cache_save_interval;
- // TODO: Add callback to update these when g_settings changes
- bool m_cache_smooth_lighting;
- bool m_cache_enable_shaders;
- bool m_cache_use_tangent_vertices;
-
ClientScripting *m_script;
bool m_modding_enabled;
UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
settings->setDefault("sound_volume", "0.8");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
+ settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("fast_move", "false");
raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE);
}
+ MapNode* getData()
+ {
+ return data;
+ }
+
////
//// Modification tracking methods
////
m_use_tangent_vertices(use_tangent_vertices)
{}
-void MeshMakeData::fill(MapBlock *block)
+void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
{
- m_blockpos = block->getPos();
+ m_blockpos = blockpos;
v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
- /*
- Copy data
- */
-
- // Allocate this block + neighbors
m_vmanip.clear();
VoxelArea voxel_area(blockpos_nodes - v3s16(1,1,1) * MAP_BLOCKSIZE,
blockpos_nodes + v3s16(1,1,1) * MAP_BLOCKSIZE*2-v3s16(1,1,1));
m_vmanip.addArea(voxel_area);
+}
- {
- //TimeTaker timer("copy central block data");
- // 0ms
+void MeshMakeData::fillBlockData(const v3s16 &block_offset, MapNode *data)
+{
+ v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
+ VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
- // Copy our data
- block->copyTo(m_vmanip);
- }
- {
- //TimeTaker timer("copy neighbor block data");
- // 0ms
+ v3s16 bp = m_blockpos + block_offset;
+ v3s16 blockpos_nodes = bp * MAP_BLOCKSIZE;
+ m_vmanip.copyFrom(data, data_area, v3s16(0,0,0), blockpos_nodes, data_size);
+}
+
+void MeshMakeData::fill(MapBlock *block)
+{
+ fillBlockDataBegin(block->getPos());
- /*
- Copy neighbors. This is lightning fast.
- Copying only the borders would be *very* slow.
- */
+ fillBlockData(v3s16(0,0,0), block->getData());
- // Get map
- Map *map = block->getParent();
+ // Get map for reading neigbhor blocks
+ Map *map = block->getParent();
- for(u16 i=0; i<26; i++)
- {
- const v3s16 &dir = g_26dirs[i];
- v3s16 bp = m_blockpos + dir;
- MapBlock *b = map->getBlockNoCreateNoEx(bp);
- if(b)
- b->copyTo(m_vmanip);
- }
+ for (u16 i=0; i<26; i++) {
+ const v3s16 &dir = g_26dirs[i];
+ v3s16 bp = m_blockpos + dir;
+ MapBlock *b = map->getBlockNoCreateNoEx(bp);
+ if(b)
+ fillBlockData(dir, b->getData());
}
}
MeshMakeData(Client *client, bool use_shaders,
bool use_tangent_vertices = false);
+ /*
+ Copy block data manually (to allow optimizations by the caller)
+ */
+ void fillBlockDataBegin(const v3s16 &blockpos);
+ void fillBlockData(const v3s16 &block_offset, MapNode *data);
+
/*
Copy central data directly from block, and other data from
parent of block.
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mesh_generator_thread.h"
+#include "settings.h"
+#include "profiler.h"
+#include "client.h"
+#include "mapblock.h"
+#include "map.h"
+
+/*
+ CachedMapBlockData
+*/
+
+CachedMapBlockData::CachedMapBlockData():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ refcount_from_queue(0),
+ last_used_timestamp(time(0))
+{
+}
+
+CachedMapBlockData::~CachedMapBlockData()
+{
+ assert(refcount_from_queue == 0);
+
+ if (data)
+ delete[] data;
+}
+
+/*
+ QueuedMeshUpdate
+*/
+
+QueuedMeshUpdate::QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ ack_block_to_server(false),
+ urgent(false),
+ crack_level(-1),
+ crack_pos(0,0,0),
+ data(NULL)
+{
+}
+
+QueuedMeshUpdate::~QueuedMeshUpdate()
+{
+ if (data)
+ delete data;
+}
+
+/*
+ MeshUpdateQueue
+*/
+
+MeshUpdateQueue::MeshUpdateQueue(Client *client):
+ m_client(client)
+{
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+ m_cache_use_tangent_vertices = m_cache_enable_shaders && (
+ g_settings->getBool("enable_bumpmapping") ||
+ g_settings->getBool("enable_parallax_occlusion"));
+ m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+ m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
+}
+
+MeshUpdateQueue::~MeshUpdateQueue()
+{
+ MutexAutoLock lock(m_mutex);
+
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+}
+
+void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
+{
+ DSTACK(FUNCTION_NAME);
+
+ MutexAutoLock lock(m_mutex);
+
+ cleanupCache();
+
+ /*
+ Cache the block data (force-update the center block, don't update the
+ neighbors but get them if they aren't already cached)
+ */
+ std::vector<CachedMapBlockData*> cached_blocks;
+ size_t cache_hit_counter = 0;
+ cached_blocks.reserve(3*3*3);
+ v3s16 dp;
+ for (dp.X = -1; dp.X <= 1; dp.X++)
+ for (dp.Y = -1; dp.Y <= 1; dp.Y++)
+ for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
+ v3s16 p1 = p + dp;
+ CachedMapBlockData *cached_block;
+ if (dp == v3s16(0, 0, 0))
+ cached_block = cacheBlock(map, p1, FORCE_UPDATE);
+ else
+ cached_block = cacheBlock(map, p1, SKIP_UPDATE_IF_ALREADY_CACHED,
+ &cache_hit_counter);
+ cached_blocks.push_back(cached_block);
+ }
+ g_profiler->avg("MeshUpdateQueue MapBlock cache hit %",
+ 100.0f * cache_hit_counter / cached_blocks.size());
+
+ /*
+ Mark the block as urgent if requested
+ */
+ if (urgent)
+ m_urgents.insert(p);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ if (q->p == p) {
+ // NOTE: We are not adding a new position to the queue, thus
+ // refcount_from_queue stays the same.
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ q->crack_level = m_client->getCrackLevel();
+ q->crack_pos = m_client->getCrackPos();
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->ack_block_to_server = ack_block_to_server;
+ q->crack_level = m_client->getCrackLevel();
+ q->crack_pos = m_client->getCrackPos();
+ m_queue.push_back(q);
+
+ // This queue entry is a new reference to the cached blocks
+ for (size_t i=0; i<cached_blocks.size(); i++) {
+ cached_blocks[i]->refcount_from_queue++;
+ }
+}
+
+// Returned pointer must be deleted
+// Returns NULL if queue is empty
+QueuedMeshUpdate *MeshUpdateQueue::pop()
+{
+ MutexAutoLock lock(m_mutex);
+
+ bool must_be_urgent = !m_urgents.empty();
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ if(must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ fillDataFromMapBlockCache(q);
+ return q;
+ }
+ return NULL;
+}
+
+CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
+ size_t *cache_hit_counter)
+{
+ std::map<v3s16, CachedMapBlockData*>::iterator it =
+ m_cache.find(p);
+ if (it != m_cache.end()) {
+ // Already in cache
+ CachedMapBlockData *cached_block = it->second;
+ if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
+ if (cache_hit_counter)
+ (*cache_hit_counter)++;
+ return cached_block;
+ }
+ MapBlock *b = map->getBlockNoCreateNoEx(p);
+ if (b) {
+ if (cached_block->data == NULL)
+ cached_block->data =
+ new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
+ memcpy(cached_block->data, b->getData(),
+ MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
+ } else {
+ delete[] cached_block->data;
+ cached_block->data = NULL;
+ }
+ return cached_block;
+ } else {
+ // Not yet in cache
+ CachedMapBlockData *cached_block = new CachedMapBlockData();
+ m_cache[p] = cached_block;
+ MapBlock *b = map->getBlockNoCreateNoEx(p);
+ if (b) {
+ cached_block->data =
+ new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
+ memcpy(cached_block->data, b->getData(),
+ MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
+ }
+ return cached_block;
+ }
+}
+
+CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
+{
+ std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.find(p);
+ if (it != m_cache.end()) {
+ return it->second;
+ }
+ return NULL;
+}
+
+void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
+{
+ MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders,
+ m_cache_use_tangent_vertices);
+ q->data = data;
+
+ data->fillBlockDataBegin(q->p);
+
+ int t_now = time(0);
+
+ // Collect data for 3*3*3 blocks from cache
+ v3s16 dp;
+ for (dp.X = -1; dp.X <= 1; dp.X++)
+ for (dp.Y = -1; dp.Y <= 1; dp.Y++)
+ for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
+ v3s16 p = q->p + dp;
+ CachedMapBlockData *cached_block = getCachedBlock(p);
+ if (cached_block) {
+ cached_block->refcount_from_queue--;
+ cached_block->last_used_timestamp = t_now;
+ if (cached_block->data)
+ data->fillBlockData(dp, cached_block->data);
+ }
+ }
+
+ data->setCrack(q->crack_level, q->crack_pos);
+ data->setSmoothLighting(m_cache_smooth_lighting);
+}
+
+void MeshUpdateQueue::cleanupCache()
+{
+ const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
+ sizeof(MapNode) / 1000;
+ g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
+ mapblock_kB * m_cache.size());
+
+ // The cache size is kept roughly below cache_soft_max_size, not letting
+ // anything get older than cache_seconds_max or deleted before 2 seconds.
+ const int cache_seconds_max = 10;
+ const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
+ int cache_seconds = MYMAX(2, cache_seconds_max -
+ m_cache.size() / (cache_soft_max_size / cache_seconds_max));
+
+ int t_now = time(0);
+
+ for (std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.begin();
+ it != m_cache.end(); ) {
+ CachedMapBlockData *cached_block = it->second;
+ if (cached_block->refcount_from_queue == 0 &&
+ cached_block->last_used_timestamp < t_now - cache_seconds) {
+ m_cache.erase(it++);
+ } else {
+ ++it;
+ }
+ }
+}
+
+/*
+ MeshUpdateThread
+*/
+
+MeshUpdateThread::MeshUpdateThread(Client *client):
+ UpdateThread("Mesh"),
+ m_queue_in(client)
+{
+ m_generation_interval = g_settings->getU16("mesh_generation_interval");
+ m_generation_interval = rangelim(m_generation_interval, 0, 50);
+}
+
+void MeshUpdateThread::updateBlock(Map *map, v3s16 p, bool ack_block_to_server,
+ bool urgent)
+{
+ // Allow the MeshUpdateQueue to do whatever it wants
+ m_queue_in.addBlock(map, p, ack_block_to_server, urgent);
+ deferUpdate();
+}
+
+void MeshUpdateThread::doUpdate()
+{
+ QueuedMeshUpdate *q;
+ while ((q = m_queue_in.pop())) {
+ if (m_generation_interval)
+ sleep_ms(m_generation_interval);
+ ScopeProfiler sp(g_profiler, "Client: Mesh making");
+
+ MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
+
+ MeshUpdateResult r;
+ r.p = q->p;
+ r.mesh = mesh_new;
+ r.ack_block_to_server = q->ack_block_to_server;
+
+ m_queue_out.push_back(r);
+
+ delete q;
+ }
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MESH_GENERATOR_THREAD_HEADER
+#define MESH_GENERATOR_THREAD_HEADER
+
+#include "mapblock_mesh.h"
+#include "threading/mutex_auto_lock.h"
+#include "util/thread.h"
+
+struct CachedMapBlockData
+{
+ v3s16 p;
+ MapNode *data; // A copy of the MapBlock's data member
+ int refcount_from_queue;
+ int last_used_timestamp;
+
+ CachedMapBlockData();
+ ~CachedMapBlockData();
+};
+
+struct QueuedMeshUpdate
+{
+ v3s16 p;
+ bool ack_block_to_server;
+ bool urgent;
+ int crack_level;
+ v3s16 crack_pos;
+ MeshMakeData *data; // This is generated in MeshUpdateQueue::pop()
+
+ QueuedMeshUpdate();
+ ~QueuedMeshUpdate();
+};
+
+/*
+ A thread-safe queue of mesh update tasks and a cache of MapBlock data
+*/
+class MeshUpdateQueue
+{
+ enum UpdateMode {
+ FORCE_UPDATE,
+ SKIP_UPDATE_IF_ALREADY_CACHED,
+ };
+public:
+ MeshUpdateQueue(Client *client);
+
+ ~MeshUpdateQueue();
+
+ // Caches the block at p and its neighbors (if needed) and queues a mesh
+ // update for the block at p
+ void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop();
+
+ u32 size()
+ {
+ MutexAutoLock lock(m_mutex);
+ return m_queue.size();
+ }
+
+private:
+ Client *m_client;
+ std::vector<QueuedMeshUpdate*> m_queue;
+ std::set<v3s16> m_urgents;
+ std::map<v3s16, CachedMapBlockData*> m_cache;
+ Mutex m_mutex;
+
+ // TODO: Add callback to update these when g_settings changes
+ bool m_cache_enable_shaders;
+ bool m_cache_use_tangent_vertices;
+ bool m_cache_smooth_lighting;
+ int m_meshgen_block_cache_size;
+
+ CachedMapBlockData* cacheBlock(Map *map, v3s16 p, UpdateMode mode,
+ size_t *cache_hit_counter=NULL);
+ CachedMapBlockData* getCachedBlock(const v3s16 &p);
+ void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
+ void cleanupCache();
+};
+
+struct MeshUpdateResult
+{
+ v3s16 p;
+ MapBlockMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
+ {
+ }
+};
+
+class MeshUpdateThread : public UpdateThread
+{
+public:
+ MeshUpdateThread(Client *client);
+
+ // Caches the block at p and its neighbors (if needed) and queues a mesh
+ // update for the block at p
+ void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
+
+ v3s16 m_camera_offset;
+ MutexedQueue<MeshUpdateResult> m_queue_out;
+
+private:
+ MeshUpdateQueue m_queue_in;
+
+ // TODO: Add callback to update these when g_settings changes
+ int m_generation_interval;
+
+protected:
+ virtual void doUpdate();
+};
+
+#endif