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Removed a redundant step which degraded performance
author
sweetbomber
<ffrogger _zero_ at yahoo dot com>
Sat, 15 Jun 2013 16:44:59 +0000
(17:44 +0100)
committer
Ilya Zhuravlev
<zhuravlevilya@ya.ru>
Sat, 15 Jun 2013 17:41:30 +0000
(21:41 +0400)
src/mapblock_mesh.cpp
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diff --git
a/src/mapblock_mesh.cpp
b/src/mapblock_mesh.cpp
index 0f83e863c0bbaf44f1218618d1538a4b158e7fbb..293d93a4c3a87810d19bd92527469c5af2d98c74 100644
(file)
--- a/
src/mapblock_mesh.cpp
+++ b/
src/mapblock_mesh.cpp
@@
-717,8
+717,7
@@
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
u16 tile_index=facedir*16 + dir_i;
TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
spec.rotation=dir_to_tile[tile_index + 1];
- std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
- spec.texture = data->m_gamedef->tsrc()->getTexture(name);
+ spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture.id);
return spec;
}