#include "gamedef.h"
#include "inventory.h"
#include "util/serialize.h"
+#include "util/numeric.h"
#include "strfnd.h"
#include "exceptions.h"
}
return false;
}
- virtual bool getCraftRecipe(CraftInput &input, CraftOutput &output,
- IGameDef *gamedef) const
- {
- CraftOutput tmpout;
- tmpout.item = "";
- tmpout.time = 0;
-
- // If output item is empty, abort.
- if(output.item.empty())
- return false;
-
- // Walk crafting definitions from back to front, so that later
- // definitions can override earlier ones.
- for(std::vector<CraftDefinition*>::const_reverse_iterator
- i = m_craft_definitions.rbegin();
- i != m_craft_definitions.rend(); i++)
- {
- CraftDefinition *def = *i;
-
- /*infostream<<"Checking "<<input.dump()<<std::endl
- <<" against "<<def->dump()<<std::endl;*/
- try {
- tmpout = def->getOutput(input, gamedef);
- if((tmpout.item.substr(0,output.item.length()) == output.item) &&
- ((tmpout.item[output.item.length()] == 0) ||
- (tmpout.item[output.item.length()] == ' ')))
- {
- // Get output, then decrement input (if requested)
- input = def->getInput(output, gamedef);
- return true;
- }
- }
- catch(SerializationError &e)
- {
- errorstream<<"getCraftResult: ERROR: "
- <<"Serialization error in recipe "
- <<def->dump()<<std::endl;
- // then go on with the next craft definition
- }
- }
- return false;
- }
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
- IGameDef *gamedef) const
+ IGameDef *gamedef, unsigned limit=0) const
{
- std::vector<CraftDefinition*> recipes_list;
- CraftInput input;
- CraftOutput tmpout;
- tmpout.item = "";
- tmpout.time = 0;
+ std::vector<CraftDefinition*> recipes;
- for(std::vector<CraftDefinition*>::const_reverse_iterator
- i = m_craft_definitions.rbegin();
- i != m_craft_definitions.rend(); i++)
- {
- CraftDefinition *def = *i;
+ std::map<std::string, std::vector<CraftDefinition*> >::const_iterator
+ vec_iter = m_output_craft_definitions.find(output.item);
- /*infostream<<"Checking "<<input.dump()<<std::endl
- <<" against "<<def->dump()<<std::endl;*/
+ if (vec_iter == m_output_craft_definitions.end())
+ return recipes;
- try {
- tmpout = def->getOutput(input, gamedef);
- if(tmpout.item.substr(0,output.item.length()) == output.item)
- {
- // Get output, then decrement input (if requested)
- input = def->getInput(output, gamedef);
- recipes_list.push_back(*i);
- }
- }
- catch(SerializationError &e)
- {
- errorstream<<"getCraftResult: ERROR: "
- <<"Serialization error in recipe "
- <<def->dump()<<std::endl;
- // then go on with the next craft definition
- }
+ const std::vector<CraftDefinition*> &vec = vec_iter->second;
+
+ recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size());
+
+ for (std::vector<CraftDefinition*>::const_reverse_iterator
+ it = vec.rbegin(); it != vec.rend(); ++it) {
+ if (limit && recipes.size() >= limit)
+ break;
+ recipes.push_back(*it);
}
- return recipes_list;
+
+ return recipes;
}
virtual std::string dump() const
{
}
return os.str();
}
- virtual void registerCraft(CraftDefinition *def)
+ virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef)
{
verbosestream<<"registerCraft: registering craft definition: "
<<def->dump()<<std::endl;
m_craft_definitions.push_back(def);
+
+ CraftInput input;
+ std::string output_name = craftGetItemName(
+ def->getOutput(input, gamedef).item, gamedef);
+ m_output_craft_definitions[output_name].push_back(def);
}
virtual void clear()
{
delete *i;
}
m_craft_definitions.clear();
+ m_output_craft_definitions.clear();
}
virtual void serialize(std::ostream &os) const
{
os<<serializeString(tmp_os.str());
}
}
- virtual void deSerialize(std::istream &is)
+ virtual void deSerialize(std::istream &is, IGameDef *gamedef)
{
// Clear everything
clear();
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
CraftDefinition *def = CraftDefinition::deSerialize(tmp_is);
// Register
- registerCraft(def);
+ registerCraft(def, gamedef);
}
}
private:
std::vector<CraftDefinition*> m_craft_definitions;
+ std::map<std::string, std::vector<CraftDefinition*> > m_output_craft_definitions;
};
IWritableCraftDefManager* createCraftDefManager()
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
bool decrementInput, IGameDef *gamedef) const=0;
- virtual bool getCraftRecipe(CraftInput &input, CraftOutput &output,
- IGameDef *gamedef) const=0;
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
- IGameDef *gamedef) const=0;
+ IGameDef *gamedef, unsigned limit=0) const=0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
bool decrementInput, IGameDef *gamedef) const=0;
- virtual bool getCraftRecipe(CraftInput &input, CraftOutput &output,
- IGameDef *gamedef) const=0;
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
- IGameDef *gamedef) const=0;
+ IGameDef *gamedef, unsigned limit=0) const=0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
// Add a crafting definition.
// After calling this, the pointer belongs to the manager.
- virtual void registerCraft(CraftDefinition *def)=0;
+ virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;
// Delete all crafting definitions
virtual void clear()=0;
virtual void serialize(std::ostream &os) const=0;
- virtual void deSerialize(std::istream &is)=0;
+ virtual void deSerialize(std::istream &is, IGameDef *gamedef) = 0;
};
IWritableCraftDefManager* createCraftDefManager();
CraftDefinition *def = new CraftDefinitionShaped(
output, width, recipe, replacements);
- craftdef->registerCraft(def);
+ craftdef->registerCraft(def, getServer(L));
}
/*
CraftDefinitionShapeless
CraftDefinition *def = new CraftDefinitionShapeless(
output, recipe, replacements);
- craftdef->registerCraft(def);
+ craftdef->registerCraft(def, getServer(L));
}
/*
CraftDefinitionToolRepair
CraftDefinition *def = new CraftDefinitionToolRepair(
additional_wear);
- craftdef->registerCraft(def);
+ craftdef->registerCraft(def, getServer(L));
}
/*
CraftDefinitionCooking
CraftDefinition *def = new CraftDefinitionCooking(
output, recipe, cooktime, replacements);
- craftdef->registerCraft(def);
+ craftdef->registerCraft(def, getServer(L));
}
/*
CraftDefinitionFuel
CraftDefinition *def = new CraftDefinitionFuel(
recipe, burntime, replacements);
- craftdef->registerCraft(def);
+ craftdef->registerCraft(def, getServer(L));
}
else
{
return 2;
}
+
+void push_craft_recipe(lua_State *L, IGameDef *gdef,
+ const CraftDefinition *recipe,
+ const CraftOutput &tmpout)
+{
+ CraftInput input = recipe->getInput(tmpout, gdef);
+ CraftOutput output = recipe->getOutput(input, gdef);
+
+ lua_newtable(L); // items
+ std::vector<ItemStack>::const_iterator iter = input.items.begin();
+ for (u16 j = 1; iter != input.items.end(); iter++, j++) {
+ if (iter->empty())
+ continue;
+ lua_pushstring(L, iter->name.c_str());
+ lua_rawseti(L, -2, j);
+ }
+ lua_setfield(L, -2, "items");
+ setintfield(L, -1, "width", input.width);
+ switch (input.method) {
+ case CRAFT_METHOD_NORMAL:
+ lua_pushstring(L, "normal");
+ break;
+ case CRAFT_METHOD_COOKING:
+ lua_pushstring(L, "cooking");
+ break;
+ case CRAFT_METHOD_FUEL:
+ lua_pushstring(L, "fuel");
+ break;
+ default:
+ lua_pushstring(L, "unknown");
+ }
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, tmpout.item.c_str());
+ lua_setfield(L, -2, "output");
+}
+
+void push_craft_recipes(lua_State *L, IGameDef *gdef,
+ const std::vector<CraftDefinition*> &recipes,
+ const CraftOutput &output)
+{
+ lua_createtable(L, recipes.size(), 0);
+
+ if (recipes.empty()) {
+ lua_pushnil(L);
+ return;
+ }
+
+ std::vector<CraftDefinition*>::const_iterator it = recipes.begin();
+ for (unsigned i = 0; it != recipes.end(); ++it) {
+ lua_newtable(L);
+ push_craft_recipe(L, gdef, *it, output);
+ lua_rawseti(L, -2, ++i);
+ }
+}
+
+
// get_craft_recipe(result item)
int ModApiCraft::l_get_craft_recipe(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- int k = 1;
- int input_i = 1;
- std::string o_item = luaL_checkstring(L,input_i);
+ std::string item = luaL_checkstring(L, 1);
+ Server *server = getServer(L);
+ CraftOutput output(item, 0);
+ std::vector<CraftDefinition*> recipes = server->cdef()
+ ->getCraftRecipes(output, server, 1);
- IGameDef *gdef = getServer(L);
- ICraftDefManager *cdef = gdef->cdef();
- CraftInput input;
- CraftOutput output(o_item,0);
- bool got = cdef->getCraftRecipe(input, output, gdef);
- lua_newtable(L); // output table
- if(got){
- lua_newtable(L);
- for(std::vector<ItemStack>::const_iterator
- i = input.items.begin();
- i != input.items.end(); i++, k++)
- {
- if (i->empty())
- {
- continue;
- }
- lua_pushinteger(L,k);
- lua_pushstring(L,i->name.c_str());
- lua_settable(L, -3);
- }
- lua_setfield(L, -2, "items");
- setintfield(L, -1, "width", input.width);
- switch (input.method) {
- case CRAFT_METHOD_NORMAL:
- lua_pushstring(L,"normal");
- break;
- case CRAFT_METHOD_COOKING:
- lua_pushstring(L,"cooking");
- break;
- case CRAFT_METHOD_FUEL:
- lua_pushstring(L,"fuel");
- break;
- default:
- lua_pushstring(L,"unknown");
- }
- lua_setfield(L, -2, "type");
- } else {
+ if (recipes.empty()) {
lua_pushnil(L);
lua_setfield(L, -2, "items");
setintfield(L, -1, "width", 0);
+ return 1;
}
+ push_craft_recipe(L, server, recipes[0], output);
return 1;
}
{
NO_MAP_LOCK_REQUIRED;
- std::string o_item = luaL_checkstring(L,1);
- IGameDef *gdef = getServer(L);
- ICraftDefManager *cdef = gdef->cdef();
- CraftInput input;
- CraftOutput output(o_item,0);
- std::vector<CraftDefinition*> recipes_list;
- recipes_list = cdef->getCraftRecipes(output, gdef);
- if (recipes_list.empty()) {
- lua_pushnil(L);
- return 1;
- }
+ std::string item = luaL_checkstring(L, 1);
+ Server *server = getServer(L);
+ CraftOutput output(item, 0);
+ std::vector<CraftDefinition*> recipes = server->cdef()
+ ->getCraftRecipes(output, server);
- lua_createtable(L, recipes_list.size(), 0);
- std::vector<CraftDefinition*>::const_iterator iter = recipes_list.begin();
- for (u16 i = 0; iter != recipes_list.end(); iter++) {
- CraftOutput tmpout;
- tmpout.item = "";
- tmpout.time = 0;
- tmpout = (*iter)->getOutput(input, gdef);
- std::string query = tmpout.item;
- char *fmtpos, *fmt = &query[0];
- if (strtok_r(fmt, " ", &fmtpos) == output.item) {
- input = (*iter)->getInput(output, gdef);
- lua_newtable(L);
- lua_newtable(L); // items
- std::vector<ItemStack>::const_iterator iter = input.items.begin();
- for (u16 j = 1; iter != input.items.end(); iter++, j++) {
- if (iter->empty())
- continue;
- lua_pushstring(L, iter->name.c_str());
- lua_rawseti(L, -2, j);
- }
- lua_setfield(L, -2, "items");
- setintfield(L, -1, "width", input.width);
- switch (input.method) {
- case CRAFT_METHOD_NORMAL:
- lua_pushstring(L, "normal");
- break;
- case CRAFT_METHOD_COOKING:
- lua_pushstring(L, "cooking");
- break;
- case CRAFT_METHOD_FUEL:
- lua_pushstring(L, "fuel");
- break;
- default:
- lua_pushstring(L, "unknown");
- }
- lua_setfield(L, -2, "type");
- lua_pushstring(L, &tmpout.item[0]);
- lua_setfield(L, -2, "output");
- lua_rawseti(L, -2, ++i);
- }
- }
+ push_craft_recipes(L, server, recipes, output);
return 1;
}