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Fix falling entity not falling through players
author
sfan5
<sfan5@live.de>
Wed, 27 May 2020 13:10:47 +0000
(15:10 +0200)
committer
sfan5
<sfan5@live.de>
Wed, 27 May 2020 19:58:20 +0000
(21:58 +0200)
builtin/game/falling.lua
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diff --git
a/builtin/game/falling.lua
b/builtin/game/falling.lua
index cdbb13accab0189e25d89c469b5049d577da3d27..714506a5f1b6892ddfb8cf40391ea6367c1f6ef6 100644
(file)
--- a/
builtin/game/falling.lua
+++ b/
builtin/game/falling.lua
@@
-323,7
+323,7
@@
core.register_entity(":__builtin:falling_node", {
z = vel.z
})
self.object:set_pos(vector.add(self.object:get_pos(),
- {x = 0, y = -0.
2
, z = 0}))
+ {x = 0, y = -0.
5
, z = 0}))
end
return
elseif bcn.name == "ignore" then