-- fire/init.lua
-- Global namespace for functions
-
fire = {}
-- Load support for MT game translation.
local S = minetest.get_translator("fire")
-
-- 'Enable fire' setting
-
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
--
-- Flood flame function
-
-local function flood_flame(pos, oldnode, newnode)
+local function flood_flame(pos, _, newnode)
-- Play flame extinguish sound if liquid is not an 'igniter'
- local nodedef = minetest.registered_items[newnode.name]
- if not (nodedef and nodedef.groups and
- nodedef.groups.igniter and nodedef.groups.igniter > 0) then
+ if minetest.get_item_group(newnode.name, "igniter") == 0 then
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end
end
-- Flame nodes
-
-minetest.register_node("fire:basic_flame", {
+local fire_node = {
drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
+ tiles = {{
+ name = "fire_basic_flame_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1
+ }}
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
- groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
- drop = "",
-
- on_timer = function(pos)
- local f = minetest.find_node_near(pos, 1, {"group:flammable"})
- if not fire_enabled or not f then
- minetest.remove_node(pos)
- return
- end
- -- Restart timer
- return true
- end,
-
- on_construct = function(pos)
- if not fire_enabled then
- minetest.remove_node(pos)
- else
- minetest.get_node_timer(pos):start(math.random(30, 60))
- end
- end,
-
- on_flood = flood_flame,
-})
-
-minetest.register_node("fire:permanent_flame", {
- description = S("Permanent Flame"),
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 13,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- floodable = true,
- damage_per_second = 4,
- groups = {igniter = 2, dig_immediate = 3},
+ groups = {igniter = 2, dig_immediate = 3, fire = 1},
drop = "",
+ on_flood = flood_flame
+}
+
+-- Basic flame node
+local flame_fire_node = table.copy(fire_node)
+flame_fire_node.groups.not_in_creative_inventory = 1
+flame_fire_node.on_timer = function(pos)
+ if not minetest.find_node_near(pos, 1, {"group:flammable"}) then
+ minetest.remove_node(pos)
+ return
+ end
+ -- Restart timer
+ return true
+end
+flame_fire_node.on_construct = function(pos)
+ minetest.get_node_timer(pos):start(math.random(30, 60))
+end
- on_flood = flood_flame,
-})
+minetest.register_node("fire:basic_flame", flame_fire_node)
+-- Permanent flame node
+local permanent_fire_node = table.copy(fire_node)
+permanent_fire_node.description = S("Permanent Flame")
--- Flint and steel
+minetest.register_node("fire:permanent_flame", permanent_fire_node)
+-- Flint and Steel
minetest.register_tool("fire:flint_and_steel", {
description = S("Flint and Steel"),
inventory_image = "fire_flint_steel.png",
on_use = function(itemstack, user, pointed_thing)
local sound_pos = pointed_thing.above or user:get_pos()
- minetest.sound_play(
- "fire_flint_and_steel",
- {pos = sound_pos, gain = 0.5, max_hear_distance = 8},
- true
- )
+ minetest.sound_play("fire_flint_and_steel",
+ {pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(1000)
+
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- minetest.sound_play(wdef.sound.breaks, {pos = sound_pos,
- gain = 0.5}, true)
+ minetest.sound_play(wdef.sound.breaks,
+ {pos = sound_pos, gain = 0.5}, true)
end
return itemstack
end
}
})
-
-- Override coalblock to enable permanent flame above
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
-
minetest.override_item("default:coalblock", {
- after_destruct = function(pos, oldnode)
+ after_destruct = function(pos)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "fire:permanent_flame" then
minetest.remove_node(pos)
end
end,
- on_ignite = function(pos, igniter)
+ on_ignite = function(pos)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
end
- end,
+ end
})
-- Sound
--
-local flame_sound = minetest.settings:get_bool("flame_sound")
-if flame_sound == nil then
- -- Enable if no setting present
- flame_sound = true
-end
+-- Enable if no setting present
+local flame_sound = minetest.settings:get_bool("flame_sound", true)
if flame_sound then
-
local handles = {}
local timer = 0
-- Parameters
-
local radius = 8 -- Flame node search radius around player
local cycle = 3 -- Cycle time for sound updates
-- Update sound for player
-
function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
end
-- Play sound
- local handle = minetest.sound_play(
- "fire_fire",
- {
- pos = fposmid,
- to_player = player_name,
- gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
- max_hear_distance = 32,
- loop = true, -- In case of lag
- }
- )
+ local handle = minetest.sound_play("fire_fire", {
+ pos = fposmid,
+ to_player = player_name,
+ gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
+ max_hear_distance = 32,
+ loop = true -- In case of lag
+ })
-- Store sound handle for this player
if handle then
handles[player_name] = handle
end
-- Cycle for updating players sounds
-
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < cycle then
end)
-- Stop sound and clear handle on player leave
-
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if handles[player_name] then
-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
-
-function fire.update_sounds_around(pos)
-end
-
+function fire.update_sounds_around() end
--
-- ABMs
--
if fire_enabled then
-
-- Ignite neighboring nodes, add basic flames
-
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
- end,
+ end
})
-- Remove flammable nodes around basic flame
-
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
minetest.remove_node(p)
minetest.check_for_falling(p)
end
- end,
+ end
})
-
end