Clean up trapdoors code and make them more flexible, so custom trapdoors 0.4.12
authorJeija <norrepli@gmail.com>
Tue, 3 Feb 2015 19:11:23 +0000 (20:11 +0100)
committerBlockMen <nmuelll@web.de>
Fri, 13 Feb 2015 23:48:28 +0000 (00:48 +0100)
can be registered by other mods

game_api.txt
mods/doors/init.lua

index 0f53dbc1a71d0abded25ea67a69461e756048242..4d4b579b8aa7e4ca17c45366d37fb05526d0f011 100644 (file)
@@ -26,11 +26,17 @@ The bucket API allows registering new types of buckets for non-default liquids.
 
 Doors API
 ---------
-The doors mod allows modders to register custom doors.
+The doors mod allows modders to register custom doors and trapdoors.
 
-       doors.register_door(name, def)
-       ^ name: "Door name"
-       ^ def: See [#Door definition]
+doors.register_door(name, def)
+^ name: "Door name"
+^ def: See [#Door definition]
+ -> Registers new door
+
+doors.register_trapdoor(name, def)
+^ name: "Trapdoor name"
+^ def: See [#Trapdoor definition]
+ -> Registers new trapdoor
 
 #Door definition
 ----------------
@@ -52,6 +58,21 @@ The doors mod allows modders to register custom doors.
        ^ If true, only placer can open the door (locked for others)
 }
 
+#Trapdoor definition
+----------------
+{
+       tile_front = "doors_trapdoor.png",
+       ^ the texture for the front and back of the trapdoor
+       tile_side: "doors_trapdoor_side.png",
+       ^ the tiles of the four side parts of the trapdoor
+       sound_open = sound to play when opening the trapdoor, OPTIONAL,
+       sound_close = sound to play when closing the trapdoor, OPTIONAL,
+       -> You can add any other node definition properties for minetest.register_node,
+          such as wield_image, inventory_image, sounds, groups, description, ...
+          Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
+          will be overwritten by the trapdoor registration function
+}
+
 Farming API
 -----------
 The farming API allows you to easily register plants and hoes.
index ea0973993bcbaeb74d210abfe84dc46f86a1f2a0..7c2cf1c7a2515e3eff212170560924db5cab03bd 100644 (file)
@@ -354,78 +354,69 @@ minetest.register_craft({
 
 ----trapdoor----
 
-local function update_door(pos, node) 
-       minetest.set_node(pos, node)
-end
-
-local function punch(pos)
-       local meta = minetest.get_meta(pos)
-       local state = meta:get_int("state")
-       local me = minetest.get_node(pos)
-       local tmp_node
-       local tmp_node2
-       if state == 1 then
-               state = 0
-               minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
-               tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
-       else
-               state = 1
-               minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
-               tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
+function doors.register_trapdoor(name, def)
+       local name_closed = name
+       local name_opened = name.."_open"
+
+       def.on_rightclick = function (pos, node)
+               local newname = node.name == name_closed and name_opened or name_closed
+               local sound = false
+               if node.name == name_closed then sound = def.sound_open end
+               if node.name == name_opened then sound = def.sound_close end
+               if sound then
+                       minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
+               end
+               minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
        end
-       update_door(pos, tmp_node)
-       meta:set_int("state", state)
-end
 
-minetest.register_node("doors:trapdoor", {
-       description = "Trapdoor",
-       inventory_image = "doors_trapdoor.png",
-       wield_image = "doors_trapdoor.png",
-       drawtype = "nodebox",
-       tiles = {"doors_trapdoor.png", "doors_trapdoor.png",  "doors_trapdoor_side.png",  "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png"},
-       paramtype = "light",
-       paramtype2 = "facedir",
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
-       sounds = default.node_sound_wood_defaults(),
-       drop = "doors:trapdoor",
-       node_box = {
+       -- Common trapdoor configuration
+       def.drawtype = "nodebox"
+       def.paramtype = "light"
+       def.paramtype2 = "facedir"
+
+       local def_opened = table.copy(def)
+       local def_closed = table.copy(def)
+
+       def_closed.node_box = {
                type = "fixed",
                fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
-       },
-       selection_box = {
+       }
+       def_closed.selection_box = {
                type = "fixed",
                fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
-       },
-       on_creation = function(pos)
-               state = 0
-       end,
-       on_rightclick = function(pos, node, clicker)
-               punch(pos)
-       end,
-})
+       }
+       def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
+               def.tile_side, def.tile_side }
 
-minetest.register_node("doors:trapdoor_open", {
-       drawtype = "nodebox",
-       tiles = {"doors_trapdoor_side.png", "doors_trapdoor_side.png",  "doors_trapdoor_side.png",  "doors_trapdoor_side.png", "doors_trapdoor.png", "doors_trapdoor.png"},
-       paramtype = "light",
-       paramtype2 = "facedir",
-       pointable = true,
-       stack_max = 0,
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
-       climbable = true,
-       sounds = default.node_sound_wood_defaults(),
-       drop = "doors:trapdoor",
-       node_box = {
+       def_opened.node_box = {
                type = "fixed",
                fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
-       },
-       selection_box = {
+       }
+       def_opened.selection_box = {
                type = "fixed",
                fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
-       },
-       on_rightclick = function(pos, node, clicker)
-               punch(pos)
-       end,
+       }
+       def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
+               def.tile_front, def.tile_front }
+       def_opened.drop = name_closed
+       def_opened.groups.not_in_creative_inventory = 1
+
+       minetest.register_node(name_opened, def_opened)
+       minetest.register_node(name_closed, def_closed)
+end
+
+
+
+doors.register_trapdoor("doors:trapdoor", {
+       description = "Trapdoor",
+       inventory_image = "doors_trapdoor.png",
+       wield_image = "doors_trapdoor.png",
+       tile_front = "doors_trapdoor.png",
+       tile_side = "doors_trapdoor_side.png",
+       groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
+       sounds = default.node_sound_wood_defaults(),
+       sound_open = "doors_door_open",
+       sound_close = "doors_door_close"
 })
 
 minetest.register_craft({