// public
m_moved(false),
m_inventory_not_sent(false),
- m_wielded_item_not_sent(false),
m_physics_override_speed(1),
m_physics_override_jump(1),
m_physics_override_gravity(1),
m_messages_out.push_back(aom);
}
- if(m_wielded_item_not_sent)
- {
- m_wielded_item_not_sent = false;
- // GenericCAO has no special way to show this
- }
-
- if(m_armor_groups_sent == false){
+ if(m_armor_groups_sent == false) {
m_armor_groups_sent = true;
std::string str = gob_cmd_update_armor_groups(
m_armor_groups);
void PlayerSAO::setWieldIndex(int i)
{
- if(i != m_wield_index)
- {
+ if(i != m_wield_index) {
m_wield_index = i;
- m_wielded_item_not_sent = true;
}
}
// Some flags used by Server
bool m_moved;
bool m_inventory_not_sent;
- bool m_wielded_item_not_sent;
float m_physics_override_speed;
float m_physics_override_jump;
if(!playersao)
return;
playersao->m_inventory_not_sent = true;
- playersao->m_wielded_item_not_sent = true;
}
break;
case InventoryLocation::NODEMETA: