=============================
-Minetest World Format 22...25
+Minetest World Format 22...27
=============================
This applies to a world format carrying the block serialization version
-22...25, used at least in
+22...27, used at least in
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
- 0.4.0 (23)
- 24 was never released as stable and existed for ~2 days
+- 27 was added in 0.4.15-dev
The block serialization version does not fully specify every aspect of this
format; if compliance with this format is to be checked, it needs to be
- 0x02: day_night_differs: Whether the lighting of the block is different
on day and night. Only blocks that have this bit set are updated when
day transforms to night.
- - 0x04: lighting_expired: If true, lighting is invalid and should be
- updated. If you can't calculate lighting in your generator properly,
- you could try setting this 1 to everything and setting the uppermost
- block in every sector as is_underground=0. I am quite sure it doesn't
- work properly, though.
+ - 0x04: lighting_expired: Not used in version 27 and above. If true,
+ lighting is invalid and should be updated. If you can't calculate
+ lighting in your generator properly, you could try setting this 1 to
+ everything and setting the uppermost block in every sector as
+ is_underground=0. I am quite sure it doesn't work properly, though.
- 0x08: generated: True if the block has been generated. If false, block
is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
of trees of neighboring blocks.
+u16 lighting_complete
+- Added in version 27.
+- This contains 12 flags, each of them corresponds to a direction.
+- Indicates if the light is correct at the sides of a map block.
+ Lighting may not be correct if the light changed, but a neighbor
+ block was not loaded at that time.
+ If these flags are false, Minetest will automatically recompute light
+ when both this block and its required neighbor are loaded.
+- The bit order is:
+ nothing, nothing, nothing, nothing,
+ night X-, night Y-, night Z-, night Z+, night Y+, night X+,
+ day X-, day Y-, day Z-, day Z+, day Y+, day X+.
+ Where 'day' is for the day light bank, 'night' is for the night
+ light bank.
+ The 'nothing' bits should be always set, as they will be used
+ to indicate if direct sunlight spreading is finished.
+- Example: if the block at (0, 0, 0) has
+ lighting_complete = 0b1111111111111110,
+ then Minetest will correct lighting in the day light bank when
+ the block at (1, 0, 0) is also loaded.
+
u8 content_width
- Number of bytes in the content (param0) fields of nodes
if map format version <= 23:
/*!
* Each bit indicates if light spreading was finished
* in a direction. (Because the neighbor could also be unloaded.)
- * Bits: day X+, day Y+, day Z+, day Z-, day Y-, day X-,
- * night X+, night Y+, night Z+, night Z-, night Y-, night X-,
- * nothing, nothing, nothing, nothing.
+ * Bits (most significant first):
+ * nothing, nothing, nothing, nothing,
+ * night X-, night Y-, night Z-, night Z+, night Y+, night X+,
+ * day X-, day Y-, day Z-, day Z+, day Y+, day X+.
*/
u16 m_lighting_complete;