CNodeDefManager
*/
-class CNodeDefManager: public IWritableNodeDefManager
-{
+class CNodeDefManager: public IWritableNodeDefManager {
public:
- void clear()
- {
- m_content_features.clear();
- m_name_id_mapping.clear();
- m_name_id_mapping_with_aliases.clear();
- m_group_to_items.clear();
- m_next_id = 0;
-
- u32 initial_length = 0;
- initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
- initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
- initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
- m_content_features.resize(initial_length);
-
- // Set CONTENT_UNKNOWN
- {
- ContentFeatures f;
- f.name = "unknown";
- // Insert directly into containers
- content_t c = CONTENT_UNKNOWN;
- m_content_features[c] = f;
- addNameIdMapping(c, f.name);
- }
+ CNodeDefManager();
+ virtual ~CNodeDefManager();
+ void clear();
+ virtual IWritableNodeDefManager *clone();
+ virtual const ContentFeatures& get(content_t c) const;
+ virtual const ContentFeatures& get(const MapNode &n) const;
+ virtual bool getId(const std::string &name, content_t &result) const;
+ virtual content_t getId(const std::string &name) const;
+ virtual void getIds(const std::string &name, std::set<content_t> &result) const;
+ virtual const ContentFeatures& get(const std::string &name) const;
+ content_t allocateId();
+ virtual content_t set(const std::string &name, const ContentFeatures &def);
+ virtual content_t allocateDummy(const std::string &name);
+ virtual void updateAliases(IItemDefManager *idef);
+ virtual void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc);
+ void serialize(std::ostream &os, u16 protocol_version);
+ void deSerialize(std::istream &is);
- // Set CONTENT_AIR
- {
- ContentFeatures f;
- f.name = "air";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_LIGHT;
- f.light_propagates = true;
- f.sunlight_propagates = true;
- f.walkable = false;
- f.pointable = false;
- f.diggable = false;
- f.buildable_to = true;
- f.is_ground_content = true;
- // Insert directly into containers
- content_t c = CONTENT_AIR;
- m_content_features[c] = f;
- addNameIdMapping(c, f.name);
- }
+private:
+ void addNameIdMapping(content_t i, std::string name);
+#ifndef SERVER
+ void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+ u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type);
+#endif
- // Set CONTENT_IGNORE
- {
- ContentFeatures f;
- f.name = "ignore";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_NONE;
- f.light_propagates = false;
- f.sunlight_propagates = false;
- f.walkable = false;
- f.pointable = false;
- f.diggable = false;
- f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
- f.is_ground_content = true;
- // Insert directly into containers
- content_t c = CONTENT_IGNORE;
- m_content_features[c] = f;
- addNameIdMapping(c, f.name);
- }
- }
- CNodeDefManager()
- {
- clear();
- }
- virtual ~CNodeDefManager()
- {
- }
- virtual IWritableNodeDefManager* clone()
- {
- CNodeDefManager *mgr = new CNodeDefManager();
- *mgr = *this;
- return mgr;
- }
- virtual const ContentFeatures& get(content_t c) const
+ // Features indexed by id
+ std::vector<ContentFeatures> m_content_features;
+
+ // A mapping for fast converting back and forth between names and ids
+ NameIdMapping m_name_id_mapping;
+
+ // Like m_name_id_mapping, but only from names to ids, and includes
+ // item aliases too. Updated by updateAliases()
+ // Note: Not serialized.
+
+ std::map<std::string, content_t> m_name_id_mapping_with_aliases;
+
+ // A mapping from groups to a list of content_ts (and their levels)
+ // that belong to it. Necessary for a direct lookup in getIds().
+ // Note: Not serialized.
+ std::map<std::string, GroupItems> m_group_to_items;
+
+ // Next possibly free id
+ content_t m_next_id;
+};
+
+
+CNodeDefManager::CNodeDefManager()
+{
+ clear();
+}
+
+
+CNodeDefManager::~CNodeDefManager()
+{
+}
+
+
+void CNodeDefManager::clear()
+{
+ m_content_features.clear();
+ m_name_id_mapping.clear();
+ m_name_id_mapping_with_aliases.clear();
+ m_group_to_items.clear();
+ m_next_id = 0;
+
+ u32 initial_length = 0;
+ initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
+ initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
+ initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
+ m_content_features.resize(initial_length);
+
+ // Set CONTENT_UNKNOWN
{
- if(c < m_content_features.size())
- return m_content_features[c];
- else
- return m_content_features[CONTENT_UNKNOWN];
+ ContentFeatures f;
+ f.name = "unknown";
+ // Insert directly into containers
+ content_t c = CONTENT_UNKNOWN;
+ m_content_features[c] = f;
+ addNameIdMapping(c, f.name);
}
- virtual const ContentFeatures& get(const MapNode &n) const
+
+ // Set CONTENT_AIR
{
- return get(n.getContent());
+ ContentFeatures f;
+ f.name = "air";
+ f.drawtype = NDT_AIRLIKE;
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.is_ground_content = true;
+ // Insert directly into containers
+ content_t c = CONTENT_AIR;
+ m_content_features[c] = f;
+ addNameIdMapping(c, f.name);
}
- virtual bool getId(const std::string &name, content_t &result) const
+
+ // Set CONTENT_IGNORE
{
- std::map<std::string, content_t>::const_iterator
- i = m_name_id_mapping_with_aliases.find(name);
- if(i == m_name_id_mapping_with_aliases.end())
- return false;
- result = i->second;
- return true;
+ ContentFeatures f;
+ f.name = "ignore";
+ f.drawtype = NDT_AIRLIKE;
+ f.param_type = CPT_NONE;
+ f.light_propagates = false;
+ f.sunlight_propagates = false;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
+ f.is_ground_content = true;
+ // Insert directly into containers
+ content_t c = CONTENT_IGNORE;
+ m_content_features[c] = f;
+ addNameIdMapping(c, f.name);
}
- virtual content_t getId(const std::string &name) const
- {
+}
+
+
+IWritableNodeDefManager *CNodeDefManager::clone()
+{
+ CNodeDefManager *mgr = new CNodeDefManager();
+ *mgr = *this;
+ return mgr;
+}
+
+
+const ContentFeatures& CNodeDefManager::get(content_t c) const
+{
+ if (c < m_content_features.size())
+ return m_content_features[c];
+ else
+ return m_content_features[CONTENT_UNKNOWN];
+}
+
+
+const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
+{
+ return get(n.getContent());
+}
+
+
+bool CNodeDefManager::getId(const std::string &name, content_t &result) const
+{
+ std::map<std::string, content_t>::const_iterator
+ i = m_name_id_mapping_with_aliases.find(name);
+ if(i == m_name_id_mapping_with_aliases.end())
+ return false;
+ result = i->second;
+ return true;
+}
+
+
+content_t CNodeDefManager::getId(const std::string &name) const
+{
+ content_t id = CONTENT_IGNORE;
+ getId(name, id);
+ return id;
+}
+
+
+void CNodeDefManager::getIds(const std::string &name, std::set<content_t> &result)
+ const
+{
+ //TimeTaker t("getIds", NULL, PRECISION_MICRO);
+ if (name.substr(0,6) != "group:") {
content_t id = CONTENT_IGNORE;
- getId(name, id);
- return id;
+ if(getId(name, id))
+ result.insert(id);
+ return;
}
- virtual void getIds(const std::string &name, std::set<content_t> &result)
- const
- {
- //TimeTaker t("getIds", NULL, PRECISION_MICRO);
- if(name.substr(0,6) != "group:"){
- content_t id = CONTENT_IGNORE;
- if(getId(name, id))
- result.insert(id);
- return;
+ std::string group = name.substr(6);
+
+ std::map<std::string, GroupItems>::const_iterator
+ i = m_group_to_items.find(group);
+ if (i == m_group_to_items.end())
+ return;
+
+ const GroupItems &items = i->second;
+ for (GroupItems::const_iterator j = items.begin();
+ j != items.end(); ++j) {
+ if ((*j).second != 0)
+ result.insert((*j).first);
+ }
+ //printf("getIds: %dus\n", t.stop());
+}
+
+
+const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+{
+ content_t id = CONTENT_UNKNOWN;
+ getId(name, id);
+ return get(id);
+}
+
+
+// returns CONTENT_IGNORE if no free ID found
+content_t CNodeDefManager::allocateId()
+{
+ for (content_t id = m_next_id;
+ id >= m_next_id; // overflow?
+ ++id) {
+ while (id >= m_content_features.size()) {
+ m_content_features.push_back(ContentFeatures());
}
- std::string group = name.substr(6);
-
- std::map<std::string, GroupItems>::const_iterator
- i = m_group_to_items.find(group);
- if (i == m_group_to_items.end())
- return;
-
- const GroupItems &items = i->second;
- for (GroupItems::const_iterator j = items.begin();
- j != items.end(); ++j) {
- if ((*j).second != 0)
- result.insert((*j).first);
+ const ContentFeatures &f = m_content_features[id];
+ if (f.name == "") {
+ m_next_id = id + 1;
+ return id;
}
- //printf("getIds: %dus\n", t.stop());
- }
- virtual const ContentFeatures& get(const std::string &name) const
- {
- content_t id = CONTENT_UNKNOWN;
- getId(name, id);
- return get(id);
}
- // returns CONTENT_IGNORE if no free ID found
- content_t allocateId()
- {
- for(content_t id = m_next_id;
- id >= m_next_id; // overflow?
- ++id){
- while(id >= m_content_features.size()){
- m_content_features.push_back(ContentFeatures());
- }
- const ContentFeatures &f = m_content_features[id];
- if(f.name == ""){
- m_next_id = id + 1;
- return id;
- }
- }
- // If we arrive here, an overflow occurred in id.
- // That means no ID was found
+ // If we arrive here, an overflow occurred in id.
+ // That means no ID was found
+ return CONTENT_IGNORE;
+}
+
+
+// IWritableNodeDefManager
+content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+{
+ assert(name != "");
+ assert(name == def.name);
+
+ // Don't allow redefining ignore (but allow air and unknown)
+ if (name == "ignore") {
+ infostream << "NodeDefManager: WARNING: Ignoring "
+ "CONTENT_IGNORE redefinition"<<std::endl;
return CONTENT_IGNORE;
}
- // IWritableNodeDefManager
- virtual content_t set(const std::string &name,
- const ContentFeatures &def)
- {
- assert(name != "");
- assert(name == def.name);
- // Don't allow redefining ignore (but allow air and unknown)
- if(name == "ignore"){
- infostream<<"NodeDefManager: WARNING: Ignoring "
- <<"CONTENT_IGNORE redefinition"<<std::endl;
+ content_t id = CONTENT_IGNORE;
+ if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
+ // Get new id
+ id = allocateId();
+ if (id == CONTENT_IGNORE) {
+ infostream << "NodeDefManager: WARNING: Absolute "
+ "limit reached" << std::endl;
return CONTENT_IGNORE;
}
+ assert(id != CONTENT_IGNORE);
+ addNameIdMapping(id, name);
+ }
+ m_content_features[id] = def;
+ verbosestream << "NodeDefManager: registering content id \"" << id
+ << "\": name=\"" << def.name << "\""<<std::endl;
- content_t id = CONTENT_IGNORE;
- bool found = m_name_id_mapping.getId(name, id); // ignore aliases
- if(!found){
- // Get new id
- id = allocateId();
- if(id == CONTENT_IGNORE){
- infostream<<"NodeDefManager: WARNING: Absolute "
- <<"limit reached"<<std::endl;
- return CONTENT_IGNORE;
- }
- assert(id != CONTENT_IGNORE);
- addNameIdMapping(id, name);
- }
- m_content_features[id] = def;
- verbosestream<<"NodeDefManager: registering content id \""<<id
- <<"\": name=\""<<def.name<<"\""<<std::endl;
-
- // Add this content to the list of all groups it belongs to
- // FIXME: This should remove a node from groups it no longer
- // belongs to when a node is re-registered
- for (ItemGroupList::const_iterator i = def.groups.begin();
- i != def.groups.end(); ++i) {
- std::string group_name = i->first;
-
- std::map<std::string, GroupItems>::iterator
- j = m_group_to_items.find(group_name);
- if (j == m_group_to_items.end()) {
- m_group_to_items[group_name].push_back(
- std::make_pair(id, i->second));
- } else {
- GroupItems &items = j->second;
- items.push_back(std::make_pair(id, i->second));
- }
+ // Add this content to the list of all groups it belongs to
+ // FIXME: This should remove a node from groups it no longer
+ // belongs to when a node is re-registered
+ for (ItemGroupList::const_iterator i = def.groups.begin();
+ i != def.groups.end(); ++i) {
+ std::string group_name = i->first;
+
+ std::map<std::string, GroupItems>::iterator
+ j = m_group_to_items.find(group_name);
+ if (j == m_group_to_items.end()) {
+ m_group_to_items[group_name].push_back(
+ std::make_pair(id, i->second));
+ } else {
+ GroupItems &items = j->second;
+ items.push_back(std::make_pair(id, i->second));
}
- return id;
}
- virtual content_t allocateDummy(const std::string &name)
- {
- assert(name != "");
- ContentFeatures f;
- f.name = name;
- return set(name, f);
- }
- virtual void updateAliases(IItemDefManager *idef)
- {
- std::set<std::string> all = idef->getAll();
- m_name_id_mapping_with_aliases.clear();
- for(std::set<std::string>::iterator
- i = all.begin(); i != all.end(); i++)
- {
- std::string name = *i;
- std::string convert_to = idef->getAlias(name);
- content_t id;
- if(m_name_id_mapping.getId(convert_to, id))
- {
- m_name_id_mapping_with_aliases.insert(
- std::make_pair(name, id));
- }
+ return id;
+}
+
+
+content_t CNodeDefManager::allocateDummy(const std::string &name)
+{
+ assert(name != "");
+ ContentFeatures f;
+ f.name = name;
+ return set(name, f);
+}
+
+
+void CNodeDefManager::updateAliases(IItemDefManager *idef)
+{
+ std::set<std::string> all = idef->getAll();
+ m_name_id_mapping_with_aliases.clear();
+ for (std::set<std::string>::iterator
+ i = all.begin(); i != all.end(); i++) {
+ std::string name = *i;
+ std::string convert_to = idef->getAlias(name);
+ content_t id;
+ if (m_name_id_mapping.getId(convert_to, id)) {
+ m_name_id_mapping_with_aliases.insert(
+ std::make_pair(name, id));
}
}
- virtual void updateTextures(ITextureSource *tsrc,
- IShaderSource *shdsrc)
- {
+}
+
+
+void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc)
+{
#ifndef SERVER
- infostream<<"CNodeDefManager::updateTextures(): Updating "
- <<"textures in node definitions"<<std::endl;
-
- bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
- bool connected_glass = g_settings->getBool("connected_glass");
- bool opaque_water = g_settings->getBool("opaque_water");
- bool enable_shaders = g_settings->getBool("enable_shaders");
- bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
- bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
-
- for(u32 i=0; i<m_content_features.size(); i++)
- {
- ContentFeatures *f = &m_content_features[i];
-
- // Figure out the actual tiles to use
- TileDef tiledef[6];
- for(u32 j = 0; j < 6; j++)
- {
- tiledef[j] = f->tiledef[j];
- if(tiledef[j].name == "")
- tiledef[j].name = "unknown_node.png";
- }
+ infostream << "CNodeDefManager::updateTextures(): Updating "
+ "textures in node definitions" << std::endl;
- bool is_liquid = false;
- bool is_water_surface = false;
+ bool new_style_water = g_settings->getBool("new_style_water");
+ bool new_style_leaves = g_settings->getBool("new_style_leaves");
+ bool connected_glass = g_settings->getBool("connected_glass");
+ bool opaque_water = g_settings->getBool("opaque_water");
+ bool enable_shaders = g_settings->getBool("enable_shaders");
+ bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
+ bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
- u8 material_type;
- material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+ bool use_normal_texture = enable_shaders &&
+ (enable_bumpmapping || enable_parallax_occlusion);
- switch(f->drawtype){
- default:
- case NDT_NORMAL:
- f->solidness = 2;
- break;
- case NDT_AIRLIKE:
- f->solidness = 0;
- break;
- case NDT_LIQUID:
- assert(f->liquid_type == LIQUID_SOURCE);
- if(opaque_water)
- f->alpha = 255;
- if(new_style_water){
- f->solidness = 0;
- } else {
- f->solidness = 1;
- f->backface_culling = false;
- }
- is_liquid = true;
- break;
- case NDT_FLOWINGLIQUID:
- assert(f->liquid_type == LIQUID_FLOWING);
- f->solidness = 0;
- if(opaque_water)
- f->alpha = 255;
- is_liquid = true;
- break;
- case NDT_GLASSLIKE:
- f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_GLASSLIKE_FRAMED:
- f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_GLASSLIKE_FRAMED_OPTIONAL:
- f->solidness = 0;
- f->visual_solidness = 1;
- if (connected_glass) {
- f->drawtype = NDT_GLASSLIKE_FRAMED;
- } else {
- f->drawtype = NDT_GLASSLIKE;
- }
- break;
- case NDT_ALLFACES:
- f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_ALLFACES_OPTIONAL:
- if(new_style_leaves){
- f->drawtype = NDT_ALLFACES;
- f->solidness = 0;
- f->visual_solidness = 1;
- } else {
- f->drawtype = NDT_NORMAL;
- f->solidness = 2;
- for(u32 i=0; i<6; i++){
- tiledef[i].name += std::string("^[noalpha");
- }
- }
- if (f->waving == 1)
- material_type = TILE_MATERIAL_WAVING_LEAVES;
- break;
- case NDT_PLANTLIKE:
+ for (u32 i = 0; i < m_content_features.size(); i++) {
+ ContentFeatures *f = &m_content_features[i];
+
+ // Figure out the actual tiles to use
+ TileDef tiledef[6];
+ for (u32 j = 0; j < 6; j++) {
+ tiledef[j] = f->tiledef[j];
+ if (tiledef[j].name == "")
+ tiledef[j].name = "unknown_node.png";
+ }
+
+ bool is_liquid = false;
+ bool is_water_surface = false;
+
+ u8 material_type = (f->alpha == 255) ?
+ TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
+ switch (f->drawtype) {
+ default:
+ case NDT_NORMAL:
+ f->solidness = 2;
+ break;
+ case NDT_AIRLIKE:
+ f->solidness = 0;
+ break;
+ case NDT_LIQUID:
+ assert(f->liquid_type == LIQUID_SOURCE);
+ if (opaque_water)
+ f->alpha = 255;
+ if (new_style_water){
f->solidness = 0;
+ } else {
+ f->solidness = 1;
f->backface_culling = false;
- if (f->waving == 1)
- material_type = TILE_MATERIAL_WAVING_PLANTS;
- break;
- case NDT_FIRELIKE:
- f->backface_culling = false;
- case NDT_TORCHLIKE:
- case NDT_SIGNLIKE:
- case NDT_FENCELIKE:
- case NDT_RAILLIKE:
- case NDT_NODEBOX:
+ }
+ is_liquid = true;
+ break;
+ case NDT_FLOWINGLIQUID:
+ assert(f->liquid_type == LIQUID_FLOWING);
+ f->solidness = 0;
+ if (opaque_water)
+ f->alpha = 255;
+ is_liquid = true;
+ break;
+ case NDT_GLASSLIKE:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_GLASSLIKE_FRAMED:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
+ break;
+ case NDT_ALLFACES:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_ALLFACES_OPTIONAL:
+ if (new_style_leaves) {
+ f->drawtype = NDT_ALLFACES;
f->solidness = 0;
- break;
+ f->visual_solidness = 1;
+ } else {
+ f->drawtype = NDT_NORMAL;
+ f->solidness = 2;
+ for (u32 i = 0; i < 6; i++)
+ tiledef[i].name += std::string("^[noalpha");
}
+ if (f->waving == 1)
+ material_type = TILE_MATERIAL_WAVING_LEAVES;
+ break;
+ case NDT_PLANTLIKE:
+ f->solidness = 0;
+ f->backface_culling = false;
+ if (f->waving == 1)
+ material_type = TILE_MATERIAL_WAVING_PLANTS;
+ break;
+ case NDT_FIRELIKE:
+ f->backface_culling = false;
+ case NDT_TORCHLIKE:
+ case NDT_SIGNLIKE:
+ case NDT_FENCELIKE:
+ case NDT_RAILLIKE:
+ case NDT_NODEBOX:
+ f->solidness = 0;
+ break;
+ }
- if (is_liquid){
- material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
- if (f->name == "default:water_source")
- is_water_surface = true;
- }
- u32 tile_shader[6];
- for(u16 j=0; j<6; j++)
- tile_shader[j] = shdsrc->getShader("nodes_shader",material_type, f->drawtype);
-
- if (is_water_surface)
- tile_shader[0] = shdsrc->getShader("water_surface_shader",material_type, f->drawtype);
-
- // Tiles (fill in f->tiles[])
- for(u16 j = 0; j < 6; j++){
- // Shader
- f->tiles[j].shader_id = tile_shader[j];
- // Texture
- f->tiles[j].texture = tsrc->getTexture(
- tiledef[j].name,
- &f->tiles[j].texture_id);
- // Normal texture
- if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
- f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
- // Alpha
- f->tiles[j].alpha = f->alpha;
- // Material type
- f->tiles[j].material_type = material_type;
- // Material flags
- f->tiles[j].material_flags = 0;
- if(f->backface_culling)
- f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
- f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
- // Animation parameters
- int frame_count = 1;
- if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
- // Get texture size to determine frame count by
- // aspect ratio
- v2u32 size = f->tiles[j].texture->getOriginalSize();
- int frame_height = (float)size.X /
- (float)tiledef[j].animation.aspect_w *
- (float)tiledef[j].animation.aspect_h;
- frame_count = size.Y / frame_height;
- int frame_length_ms = 1000.0 *
- tiledef[j].animation.length / frame_count;
- f->tiles[j].animation_frame_count = frame_count;
- f->tiles[j].animation_frame_length_ms = frame_length_ms;
- }
- if(frame_count == 1) {
- f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
- } else {
- std::ostringstream os(std::ios::binary);
- for (int i = 0; i < frame_count; i++) {
- FrameSpec frame;
- os.str("");
- os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
- frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
- if (f->tiles[j].normal_texture)
- frame.normal_texture = tsrc->getNormalTexture(os.str());
- f->tiles[j].frames[i]=frame;
- }
- }
- }
- // Special tiles (fill in f->special_tiles[])
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- // Shader
- f->special_tiles[j].shader_id = tile_shader[j];
- // Texture
- f->special_tiles[j].texture = tsrc->getTexture(
- f->tiledef_special[j].name,
- &f->special_tiles[j].texture_id);
- // Normal texture
- if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
- f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
- // Alpha
- f->special_tiles[j].alpha = f->alpha;
- // Material type
- f->special_tiles[j].material_type = material_type;
- // Material flags
- f->special_tiles[j].material_flags = 0;
- if(f->tiledef_special[j].backface_culling)
- f->special_tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
- f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
- // Animation parameters
- int frame_count = 1;
- if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
- // Get texture size to determine frame count by
- // aspect ratio
- v2u32 size = f->special_tiles[j].texture->getOriginalSize();
- int frame_height = (float)size.X /
- (float)f->tiledef_special[j].animation.aspect_w *
- (float)f->tiledef_special[j].animation.aspect_h;
- frame_count = size.Y / frame_height;
- int frame_length_ms = 1000.0 *
- f->tiledef_special[j].animation.length / frame_count;
- f->special_tiles[j].animation_frame_count = frame_count;
- f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
- }
- if(frame_count == 1) {
- f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
- } else {
- std::ostringstream os(std::ios::binary);
- for (int i = 0; i < frame_count; i++) {
- FrameSpec frame;
- os.str("");
- os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
- frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
- if (f->special_tiles[j].normal_texture)
- frame.normal_texture = tsrc->getNormalTexture(os.str());
- f->special_tiles[j].frames[i]=frame;
- }
- }
- }
+ if (is_liquid) {
+ material_type = (f->alpha == 255) ?
+ TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+ if (f->name == "default:water_source")
+ is_water_surface = true;
+ }
+
+ u32 tile_shader[6];
+ for (u16 j = 0; j < 6; j++) {
+ tile_shader[j] = shdsrc->getShader("nodes_shader",
+ material_type, f->drawtype);
+ }
+
+ if (is_water_surface) {
+ tile_shader[0] = shdsrc->getShader("water_surface_shader",
+ material_type, f->drawtype);
+ }
+
+ // Tiles (fill in f->tiles[])
+ for (u16 j = 0; j < 6; j++) {
+ fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
+ use_normal_texture, f->alpha, material_type);
+ }
+
+ // Special tiles (fill in f->special_tiles[])
+ for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
+ fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
+ tile_shader[j], use_normal_texture, f->alpha, material_type);
}
+ }
#endif
+}
+
+
+#ifndef SERVER
+void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
+ TileDef *tiledef, u32 shader_id, bool use_normal_texture,
+ u8 alpha, u8 material_type)
+{
+ tile->shader_id = shader_id;
+ tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
+ tile->alpha = alpha;
+ tile->material_type = material_type;
+
+ // Normal texture
+ if (use_normal_texture)
+ tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+
+ // Material flags
+ tile->material_flags = 0;
+ if (tiledef->backface_culling)
+ tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
+ tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+
+ // Animation parameters
+ int frame_count = 1;
+ if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
+ // Get texture size to determine frame count by aspect ratio
+ v2u32 size = tile->texture->getOriginalSize();
+ int frame_height = (float)size.X /
+ (float)tiledef->animation.aspect_w *
+ (float)tiledef->animation.aspect_h;
+ frame_count = size.Y / frame_height;
+ int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
+ tile->animation_frame_count = frame_count;
+ tile->animation_frame_length_ms = frame_length_ms;
}
- void serialize(std::ostream &os, u16 protocol_version)
- {
- writeU8(os, 1); // version
- u16 count = 0;
- std::ostringstream os2(std::ios::binary);
- for(u32 i = 0; i < m_content_features.size(); i++)
- {
- if(i == CONTENT_IGNORE || i == CONTENT_AIR
- || i == CONTENT_UNKNOWN)
- continue;
- ContentFeatures *f = &m_content_features[i];
- if(f->name == "")
- continue;
- writeU16(os2, i);
- // Wrap it in a string to allow different lengths without
- // strict version incompatibilities
- std::ostringstream wrapper_os(std::ios::binary);
- f->serialize(wrapper_os, protocol_version);
- os2<<serializeString(wrapper_os.str());
-
- assert(count + 1 > count); // must not overflow
- count++;
+
+ if (frame_count == 1) {
+ tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ } else {
+ std::ostringstream os(std::ios::binary);
+ for (int i = 0; i < frame_count; i++) {
+ FrameSpec frame;
+
+ os.str("");
+ os << tiledef->name << "^[verticalframe:"
+ << frame_count << ":" << i;
+
+ frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+ if (tile->normal_texture)
+ frame.normal_texture = tsrc->getNormalTexture(os.str());
+ tile->frames[i] = frame;
}
- writeU16(os, count);
- os<<serializeLongString(os2.str());
}
- void deSerialize(std::istream &is)
- {
- clear();
- int version = readU8(is);
- if(version != 1)
- throw SerializationError("unsupported NodeDefinitionManager version");
- u16 count = readU16(is);
- std::istringstream is2(deSerializeLongString(is), std::ios::binary);
- ContentFeatures f;
- for(u16 n = 0; n < count; n++){
- u16 i = readU16(is2);
-
- // Read it from the string wrapper
- std::string wrapper = deSerializeString(is2);
- std::istringstream wrapper_is(wrapper, std::ios::binary);
- f.deSerialize(wrapper_is);
-
- // Check error conditions
- if(i == CONTENT_IGNORE || i == CONTENT_AIR
- || i == CONTENT_UNKNOWN){
- infostream<<"NodeDefManager::deSerialize(): WARNING: "
- <<"not changing builtin node "<<i
- <<std::endl;
- continue;
- }
- if(f.name == ""){
- infostream<<"NodeDefManager::deSerialize(): WARNING: "
- <<"received empty name"<<std::endl;
- continue;
- }
- u16 existing_id;
- bool found = m_name_id_mapping.getId(f.name, existing_id); // ignore aliases
- if(found && i != existing_id){
- infostream<<"NodeDefManager::deSerialize(): WARNING: "
- <<"already defined with different ID: "
- <<f.name<<std::endl;
- continue;
- }
+}
+#endif
- // All is ok, add node definition with the requested ID
- if(i >= m_content_features.size())
- m_content_features.resize((u32)(i) + 1);
- m_content_features[i] = f;
- addNameIdMapping(i, f.name);
- verbosestream<<"deserialized "<<f.name<<std::endl;
- }
+
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+{
+ writeU8(os, 1); // version
+ u16 count = 0;
+ std::ostringstream os2(std::ios::binary);
+ for (u32 i = 0; i < m_content_features.size(); i++) {
+ if (i == CONTENT_IGNORE || i == CONTENT_AIR
+ || i == CONTENT_UNKNOWN)
+ continue;
+ ContentFeatures *f = &m_content_features[i];
+ if (f->name == "")
+ continue;
+ writeU16(os2, i);
+ // Wrap it in a string to allow different lengths without
+ // strict version incompatibilities
+ std::ostringstream wrapper_os(std::ios::binary);
+ f->serialize(wrapper_os, protocol_version);
+ os2<<serializeString(wrapper_os.str());
+
+ assert(count + 1 > count); // must not overflow
+ count++;
}
-private:
- void addNameIdMapping(content_t i, std::string name)
- {
- m_name_id_mapping.set(i, name);
- m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+ writeU16(os, count);
+ os << serializeLongString(os2.str());
+}
+
+
+void CNodeDefManager::deSerialize(std::istream &is)
+{
+ clear();
+ int version = readU8(is);
+ if (version != 1)
+ throw SerializationError("unsupported NodeDefinitionManager version");
+ u16 count = readU16(is);
+ std::istringstream is2(deSerializeLongString(is), std::ios::binary);
+ ContentFeatures f;
+ for (u16 n = 0; n < count; n++) {
+ u16 i = readU16(is2);
+
+ // Read it from the string wrapper
+ std::string wrapper = deSerializeString(is2);
+ std::istringstream wrapper_is(wrapper, std::ios::binary);
+ f.deSerialize(wrapper_is);
+
+ // Check error conditions
+ if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
+ infostream << "NodeDefManager::deSerialize(): WARNING: "
+ "not changing builtin node " << i << std::endl;
+ continue;
+ }
+ if (f.name == "") {
+ infostream << "NodeDefManager::deSerialize(): WARNING: "
+ "received empty name" << std::endl;
+ continue;
+ }
+
+ // Ignore aliases
+ u16 existing_id;
+ if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
+ infostream << "NodeDefManager::deSerialize(): WARNING: "
+ "already defined with different ID: " << f.name << std::endl;
+ continue;
+ }
+
+ // All is ok, add node definition with the requested ID
+ if (i >= m_content_features.size())
+ m_content_features.resize((u32)(i) + 1);
+ m_content_features[i] = f;
+ addNameIdMapping(i, f.name);
+ verbosestream << "deserialized " << f.name << std::endl;
}
-private:
- // Features indexed by id
- std::vector<ContentFeatures> m_content_features;
- // A mapping for fast converting back and forth between names and ids
- NameIdMapping m_name_id_mapping;
- // Like m_name_id_mapping, but only from names to ids, and includes
- // item aliases too. Updated by updateAliases()
- // Note: Not serialized.
- std::map<std::string, content_t> m_name_id_mapping_with_aliases;
- // A mapping from groups to a list of content_ts (and their levels)
- // that belong to it. Necessary for a direct lookup in getIds().
- // Note: Not serialized.
- std::map<std::string, GroupItems> m_group_to_items;
- // Next possibly free id
- content_t m_next_id;
-};
+}
+
-IWritableNodeDefManager* createNodeDefManager()
+void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+{
+ m_name_id_mapping.set(i, name);
+ m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+}
+
+
+IWritableNodeDefManager *createNodeDefManager()
{
return new CNodeDefManager();
}
-/*
- Serialization of old ContentFeatures formats
-*/
+//// Serialization of old ContentFeatures formats
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
{
- if(protocol_version == 13)
+ if (protocol_version == 13)
{
writeU8(os, 5); // version
os<<serializeString(name);
writeU16(os, groups.size());
- for(ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++){
+ for (ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
- for(u32 i = 0; i < 6; i++)
+ for (u32 i = 0; i < 6; i++)
tiledef[i].serialize(os, protocol_version);
//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
writeU8(os, 2);
- for(u32 i = 0; i < 2; i++){
+ for (u32 i = 0; i < 2; i++)
tiledef_special[i].serialize(os, protocol_version);
- }
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getRed());
writeU8(os, 6); // version
os<<serializeString(name);
writeU16(os, groups.size());
- for(ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++){
+ for (ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
- for(u32 i = 0; i < 6; i++)
+ for (u32 i = 0; i < 6; i++)
tiledef[i].serialize(os, protocol_version);
//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
writeU8(os, 2);
- for(u32 i = 0; i < 2; i++){
+ for (u32 i = 0; i < 2; i++)
tiledef_special[i].serialize(os, protocol_version);
- }
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getRed());
writeU8(os, leveled);
writeU8(os, liquid_range);
} else
- throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
+ throw SerializationError("ContentFeatures::serialize(): "
+ "Unsupported version requested");
}
+
void ContentFeatures::deSerializeOld(std::istream &is, int version)
{
- if(version == 5) // In PROTOCOL_VERSION 13
+ if (version == 5) // In PROTOCOL_VERSION 13
{
name = deSerializeString(is);
groups.clear();
}
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
- if(readU8(is) != 6)
+ if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
- for(u32 i=0; i<6; i++)
+ for (u32 i = 0; i < 6; i++)
tiledef[i].deSerialize(is);
- if(readU8(is) != CF_SPECIAL_COUNT)
+ if (readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
+ for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
- for(u32 i=0; i<groups_size; i++){
+ for (u32 i = 0; i < groups_size; i++) {
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
- if(readU8(is) != 6)
+ if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
- for(u32 i=0; i<6; i++)
+ for (u32 i = 0; i < 6; i++)
tiledef[i].deSerialize(is);
// CF_SPECIAL_COUNT in version 6 = 2
- if(readU8(is) != 2)
+ if (readU8(is) != 2)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for(u32 i=0; i<2; i++)
+ for (u32 i = 0; i < 2; i++)
tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
drowning = readU8(is);
leveled = readU8(is);
liquid_range = readU8(is);
- } else
+ } else {
throw SerializationError("unsupported ContentFeatures version");
+ }
}