#include <set>
#include "mapgen.h"
-class NoiseParams;
+struct NoiseParams;
class Mapgen;
class ManualMapVoxelManipulator;
class PseudoRandom;
#include "util/string.h"
#include "mapgen.h"
-class NoiseParams;
+struct NoiseParams;
class Noise;
class Mapgen;
class ManualMapVoxelManipulator;
class IGameDef;
-class ActionRow;
-class Entity;
+struct ActionRow;
+struct Entity;
class RollbackManager: public IRollbackManager
{
class Player;
class PlayerSAO;
class IRollbackManager;
-class RollbackAction;
+struct RollbackAction;
class EmergeManager;
class GameScripting;
class ServerEnvironment;
#include "irrlichttypes_extrabloated.h"
#include <string>
-class ItemStack;
+struct ItemStack;
class IGameDef;
class ITextureSource;
struct TileSpec;