-- Tools / "Advanced" crafting / Non-"natural"
--
-local chest_formspec =
- "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[current_name;main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[current_name;main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
-
-local function get_locked_chest_formspec(pos)
+local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
- "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
+ "list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
+ "listring[nodemeta:" .. spos .. ";default:chest]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
- return formspec
+ return formspec
end
-minetest.register_node("default:chest", {
- description = "Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
+local function chest_lid_obstructed(pos)
+ local above = { x = pos.x, y = pos.y + 1, z = pos.z }
+ local def = minetest.registered_nodes[minetest.get_node(above).name]
+ -- allow ladders, signs, wallmounted things and torches to not obstruct
+ if def.drawtype == "airlike" or
+ def.drawtype == "signlike" or
+ def.drawtype == "torchlike" or
+ (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
+ return false
+ end
+ return true
+end
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", chest_formspec)
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
+local open_chests = {}
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "default:chest" then
+ return
+ end
+ if not fields.quit then
+ return
+ end
+ local pn = player:get_player_name()
+
+ local pos = open_chests[pn].pos
+ local sound = open_chests[pn].sound
+ local swap = open_chests[pn].swap
+ local node = minetest.get_node(pos)
+
+ open_chests[pn] = nil
+ for k, v in pairs(open_chests) do
+ if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+ return true
+ end
+ end
+ minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+ param2 = node.param2 })
+ minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+ return true
+end)
+
+function default.register_chest(name, d)
+ local def = table.copy(d)
+ def.drawtype = "mesh"
+ def.visual = "mesh"
+ def.paramtype = "light"
+ def.paramtype2 = "facedir"
+ def.legacy_facedir_simple = true
+ def.is_ground_content = false
+
+ if def.protected then
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("default:chest", 8*4)
+ end
+ def.after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Locked Chest (owned by " ..
+ meta:get_string("owner") .. ")")
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("default:chest") and
+ default.can_interact_with_node(player, pos)
+ end
+ def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return count
+ end
+ def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ if not default.can_interact_with_node(clicker, pos) then
+ return itemstack
+ end
+
+ minetest.sound_play(def.sound_open, {gain = 0.3,
+ pos = pos, max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos,
+ { name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+ local itemstack = player:get_wielded_item()
+ local key_meta = itemstack:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+ itemstack:set_metadata("")
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return
+ end
+
+ minetest.show_formspec(
+ player:get_player_name(),
+ "default:chest_locked",
+ get_chest_formspec(pos)
+ )
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pn = player:get_player_name()
+
+ -- verify placer is owner of lockable chest
+ if owner ~= pn then
+ minetest.record_protection_violation(pos, pn)
+ minetest.chat_send_player(pn, "You do not own this chest.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked chest", owner
+ end
+ else
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("default:chest", 8*4)
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("default:chest")
+ end
+ def.on_rightclick = function(pos, node, clicker)
+ minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+ max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos, {
+ name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ end
+
+ def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ end
+ def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ end
+ def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
- end,
- on_blast = function(pos)
+ end
+ def.on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
- end,
-})
+ end
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
+ local def_opened = table.copy(def)
+ local def_closed = table.copy(def)
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by " ..
- meta:get_string("owner") .. ")")
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8 * 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and default.can_interact_with_node(player, pos)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from locked chest at " .. minetest.pos_to_string(pos))
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- if default.can_interact_with_node(clicker, pos) then
- minetest.show_formspec(
- clicker:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
- end
- return itemstack
- end,
- on_blast = function() end,
- on_key_use = function(pos, player)
- local secret = minetest.get_meta(pos):get_string("key_lock_secret")
- local itemstack = player:get_wielded_item()
- local key_meta = itemstack:get_meta()
-
- if key_meta:get_string("secret") == "" then
- key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
- itemstack:set_metadata("")
- end
+ def_opened.mesh = "chest_open.obj"
+ def_opened.drop = "default:" .. name
+ def_opened.groups.not_in_creative_inventory = 1
+ def_opened.selection_box = {
+ type = "fixed",
+ fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+ }
+ def_opened.can_dig = function()
+ return false
+ end
- if secret ~= key_meta:get_string("secret") then
- return
- end
+ def_closed.mesh = "cube.obj"
- minetest.show_formspec(
- player:get_player_name(),
- "default:chest_locked",
- get_locked_chest_formspec(pos)
- )
- end,
- on_skeleton_key_use = function(pos, player, newsecret)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local name = player:get_player_name()
-
- -- verify placer is owner of lockable chest
- if owner ~= name then
- minetest.record_protection_violation(pos, name)
- minetest.chat_send_player(name, "You do not own this chest.")
- return nil
- end
+ minetest.register_node("default:" .. name, def_closed)
+ minetest.register_node("default:" .. name .. "_open", def_opened)
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
+ -- convert old chests to this new variant
+ minetest.register_lbm({
+ label = "update chests to opening chests",
+ name = "default:upgrade_" .. name,
+ nodenames = {"default:" .. name},
+ action = function(pos, node)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", nil)
+ local inv = meta:get_inventory()
+ local list = inv:get_list("main")
+ inv:set_list("main", nil)
+ inv:set_size("default:chest", 8*4)
+ inv:set_list("default:chest", list)
end
+ })
+end
- return secret, "a locked chest", owner
- end,
+
+default.register_chest("chest", {
+ description = "Chest",
+ tiles = { "default_chest_wood.png" },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "default_chest_open",
+ sound_close = "default_chest_close",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
})
+default.register_chest("chest_locked", {
+ description = "Locked Chest",
+ tiles = { "default_chest_wood_locked.png" },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "default_chest_open",
+ sound_close = "default_chest_close",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2},
+ protected = true,
+})
local bookshelf_formspec =
"size[8,7;]" ..