MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
- this->emerge = emerge;
- this->bmgr = emerge->biomemgr;
+ this->m_emerge = emerge;
+ this->bmgr = emerge->biomemgr;
// amount of elements to skip for the next index
// for noise/height/biome maps (not vmanip)
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
// Create a block-specific seed
- blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
+ blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
// Make some noise
calculateNoise();
}
// Generate the registered decorations
- emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
class MapgenV5 : public Mapgen {
public:
- EmergeManager *emerge;
+ EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;
MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
- this->emerge = emerge;
+ this->m_emerge = emerge;
this->ystride = csize.X; //////fix this
MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
placeTreesAndJungleGrass();
// Generate the registered decorations
- emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Calculate lighting
if (flags & MG_LIGHT)
class MapgenV6 : public Mapgen {
public:
- EmergeManager *emerge;
+ EmergeManager *m_emerge;
int ystride;
u32 spflags;
MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
- this->emerge = emerge;
- this->bmgr = emerge->biomemgr;
+ this->m_emerge = emerge;
+ this->bmgr = emerge->biomemgr;
//// amount of elements to skip for the next index
//// for noise/height/biome maps (not vmanip)
full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
- blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
+ blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
// Make some noise
calculateNoise();
}
// Generate the registered decorations
- emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
class MapgenV7 : public Mapgen {
public:
- EmergeManager *emerge;
+ EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;