end
end
+local function can_dig_door(pos, digger)
+ local digger_name = digger and digger:get_player_name()
+ if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
+ return true
+ end
+ return minetest.get_meta(pos):get_string("doors_owner") == digger_name
+end
+
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- if not minetest.registered_nodes[
- minetest.get_node(above).name].buildable_to then
+ local top_node = minetest.get_node_or_nil(above)
+ local topdef = top_node and minetest.registered_nodes[top_node.name]
+
+ if not topdef or not topdef.buildable_to then
return itemstack
end
end
def.recipe = nil
- local can_dig = function(pos, digger)
- if not def.protected then
- return true
- end
- if minetest.check_player_privs(digger, "protection_bypass") then
- return true
- end
- local meta = minetest.get_meta(pos)
- local owner_name
- if digger then
- owner_name = digger:get_player_name()
- end
- return meta:get_string("doors_owner") == owner_name
- end
-
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
end
- def.can_dig = function(pos, player)
- return can_dig(pos, player)
- end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then
+ def.can_dig = can_dig_door
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
local name_closed = name
local name_opened = name.."_open"
- local function check_player_priv(pos, player)
- if not def.protected or
- minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- local meta = minetest.get_meta(pos)
- local player_name = player and player:get_player_name()
- return meta:get_string("doors_owner") == player_name
- end
-
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.trapdoor_toggle(pos, node, clicker)
return itemstack
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
- def.can_dig = check_player_priv
if def.protected then
+ def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)