serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
+ delete pkt;
}
void Client::interact(u8 action, const PointedThing& pointed)
m_connection->SetPeerID(PEER_ID_INEXISTENT);
NetworkPacket* pkt = new NetworkPacket(0,0);
m_connection->Send(PEER_ID_SERVER, 0, pkt, true);
+ delete pkt;
}
void ConnectionSendThread::disconnect()
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 6);
*pkt << p;
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin();
- i != clients.end(); ++i)
- {
- if(far_players)
- {
+ i != clients.end(); ++i) {
+ if(far_players) {
// Get player
- Player *player = m_env->getPlayer(*i);
- if(player)
- {
+ if(Player *player = m_env->getPlayer(*i)) {
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
- if(player_pos.getDistanceFrom(p_f) > maxd)
- {
+ if(player_pos.getDistanceFrom(p_f) > maxd) {
far_players->push_back(*i);
continue;
}
v3f p_f = intToFloat(p, BS);
std::list<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
+ for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
}
}
- NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
m_clients.Lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
if (client != 0) {
<< std::endl;
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
+
+ delete pkt;
}
u16 peer_id_client = 2;
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
UASSERT(peer_id == PEER_ID_SERVER);
+
+ delete pkt;
}
// Check peer handlers