Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
authorLoic Blot <loic.blot@unix-experience.fr>
Sun, 22 Mar 2015 17:01:56 +0000 (18:01 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Sun, 22 Mar 2015 17:01:56 +0000 (18:01 +0100)
This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.

doc/lua_api.txt
src/script/lua_api/l_object.cpp
src/script/lua_api/l_object.h

index fbacb07d953560fb77a044aaeea209f892f15d5e..0b12652f15010d040c1b2a4e8bba93f237ef4d99 100644 (file)
@@ -2336,7 +2336,6 @@ This is basically a reference to a C++ `ServerActiveObject`
 * `right_click(clicker)`; `clicker` is another `ObjectRef`
 * `get_hp()`: returns number of hitpoints (2 * number of hearts)
 * `set_hp(hp)`: set number of hitpoints (2 * number of hearts)
-* `apply_damage(damage)`: set amount of damage to object. If damage < 0, heal the target
 * `get_inventory()`: returns an `InvRef`
 * `get_wield_list()`: returns the name of the inventory list the wielded item is in
 * `get_wield_index()`: returns the index of the wielded item
index 079558c515bb4b2b66d98fcbf61a6ef685e9f074..d8cfaf82b2fdea8f808f3ce18a0d2fcf05eaa464 100644 (file)
@@ -29,8 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "server.h"
 #include "hud.h"
-#include "settings.h"
-#include "main.h"
 
 
 struct EnumString es_HudElementType[] =
@@ -257,10 +255,10 @@ int ObjectRef::l_set_hp(lua_State *L)
        ObjectRef *ref = checkobject(L, 1);
        luaL_checknumber(L, 2);
        ServerActiveObject *co = getobject(ref);
-       if(co == NULL)
-               return 0;
+       if(co == NULL) return 0;
        int hp = lua_tonumber(L, 2);
-
+       /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
+                       <<" hp="<<hp<<std::endl;*/
        // Do it
        co->setHP(hp);
        if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
@@ -291,38 +289,6 @@ int ObjectRef::l_get_hp(lua_State *L)
        return 1;
 }
 
-// apply_damage(self, damage)
-// damage = amount of damage to apply
-// if damage is negative, heal the player
-// returns: nil
-int ObjectRef::l_apply_damage(lua_State *L)
-{
-       NO_MAP_LOCK_REQUIRED;
-       ObjectRef *ref = checkobject(L, 1);
-       luaL_checknumber(L, 2);
-       ServerActiveObject *co = getobject(ref);
-       if(co == NULL)
-               return 0;
-
-       int damage = lua_tonumber(L, 2);
-
-       // No damage, no heal => do nothing
-       if (damage == 0)
-               return 0;
-
-       // If damage is positive (not healing) and damage is disabled, ignore
-       if (damage > 0 && g_settings->getBool("enable_damage") == false)
-               return 0;
-
-       // Do damage/heal
-       co->setHP(co->getHP() - damage);
-       if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
-               getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0);
-       }
-
-       return 0;
-}
-
 // get_inventory(self)
 int ObjectRef::l_get_inventory(lua_State *L)
 {
@@ -1379,7 +1345,6 @@ const luaL_reg ObjectRef::methods[] = {
        luamethod(ObjectRef, right_click),
        luamethod(ObjectRef, set_hp),
        luamethod(ObjectRef, get_hp),
-       luamethod(ObjectRef, apply_damage),
        luamethod(ObjectRef, get_inventory),
        luamethod(ObjectRef, get_wield_list),
        luamethod(ObjectRef, get_wield_index),
index 94b07070c4479c8dde4ad1ae8d8523a1ba75d32b..d51ca379f47c2707d75e891ad2acd858579247ea 100644 (file)
@@ -83,12 +83,6 @@ private:
        // 0 if not applicable to this type of object
        static int l_get_hp(lua_State *L);
 
-       // apply_damage(self, damage)
-       // damage = amount of damage to apply
-       // if damage is negative, heal the player
-       // returns: nil
-       static int l_apply_damage(lua_State *L);
-
        // get_inventory(self)
        static int l_get_inventory(lua_State *L);