f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_GRASS;
f = &g_content_features[i];
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
i = CONTENT_MUD;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_SAND;
f = &g_content_features[i];
f->setAllTextures("sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_TREE;
f = &g_content_features[i];
f->setTexture(1, "tree_top.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_LEAVES;
f = &g_content_features[i];
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
+ f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
}
else
{
f->setAllTextures("[noalpha:leaves.png");
}
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_COALSTONE;
f = &g_content_features[i];
f = &g_content_features[i];
f->setAllTextures("wood.png");
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_MESE;
f = &g_content_features[i];
f->setAllTextures("mese.png");
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_CLOUD;
f = &g_content_features[i];
f->setAllTextures("cloud.png");
f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_AIR;
f = &g_content_features[i];
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_TORCH;
f = &g_content_features[i];
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
}
0: start digging
1: place block
2: stop digging (all parameters ignored)
+ 3: digging completed
*/
u8 action = readU8(&data[2]);
v3s16 p_under;
}
/*
- Add digged item to inventory
+ Add dug item to inventory
*/
InventoryItem *item = NULL;
if(mineral != MINERAL_NONE)
item = getDiggedMineralItem(mineral);
-
+
+ // If not mineral
if(item == NULL)
- item = new MaterialItem(material, 1);
-
- player->inventory.addItem("main", item);
+ {
+ std::string &dug_s = content_features(material).dug_item;
+ if(dug_s != "")
+ {
+ std::istringstream is(dug_s, std::ios::binary);
+ item = InventoryItem::deSerialize(is);
+ }
+ }
+
+ if(item != NULL)
+ {
+ // Add a item to inventory
+ player->inventory.addItem("main", item);
- /*
- Send inventory
- */
- SendInventory(player->peer_id);
+ // Send inventory
+ SendInventory(player->peer_id);
+ }
}
/*