return math.floor(i)
end
+function VoxelArea:contains(x, y, z)
+ return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and
+ (y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and
+ (z >= self.MinEdge.z) and (z <= self.MaxEdge.z)
+end
+
+function VoxelArea:containsp(p)
+ return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and
+ (p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and
+ (p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z)
+end
+
+function VoxelArea:containsi(i)
+ return (i >= 1) and (i <= self:getVolume())
+end
+