Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
<< ", " << (player_position.Z / BS)
<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw)
<< ", " << (player_position.Z / BS)
<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw)
- << ", pitch: " << (wrapDegrees_180(cam.camera_pitch)) << "°"
+ << ", pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
<< ", seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {
<< ", seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {