+ i = m_particles.erase(i);
+ }
+}
+
+void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
+ scene::ISceneManager* smgr, LocalPlayer *player)
+{
+ if (event->type == CE_DELETE_PARTICLESPAWNER) {
+ JMutexAutoLock lock(m_spawner_list_lock);
+ if (m_particle_spawners.find(event->delete_particlespawner.id) !=
+ m_particle_spawners.end())
+ {
+ delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
+ m_particle_spawners.erase(event->delete_particlespawner.id);
+ }
+ // no allocated memory in delete event
+ return;
+ }
+
+ if (event->type == CE_ADD_PARTICLESPAWNER) {
+
+ {
+ JMutexAutoLock lock(m_spawner_list_lock);
+ if (m_particle_spawners.find(event->delete_particlespawner.id) !=
+ m_particle_spawners.end())
+ {
+ delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
+ m_particle_spawners.erase(event->delete_particlespawner.id);
+ }
+ }
+ video::ITexture *texture =
+ gamedef->tsrc()->getTexture(*(event->add_particlespawner.texture));
+
+ ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
+ event->add_particlespawner.amount,
+ event->add_particlespawner.spawntime,
+ *event->add_particlespawner.minpos,
+ *event->add_particlespawner.maxpos,
+ *event->add_particlespawner.minvel,
+ *event->add_particlespawner.maxvel,
+ *event->add_particlespawner.minacc,
+ *event->add_particlespawner.maxacc,
+ event->add_particlespawner.minexptime,
+ event->add_particlespawner.maxexptime,
+ event->add_particlespawner.minsize,
+ event->add_particlespawner.maxsize,
+ event->add_particlespawner.collisiondetection,
+ event->add_particlespawner.vertical,
+ texture,
+ event->add_particlespawner.id,
+ this);
+
+ /* delete allocated content of event */
+ delete event->add_particlespawner.minpos;
+ delete event->add_particlespawner.maxpos;
+ delete event->add_particlespawner.minvel;
+ delete event->add_particlespawner.maxvel;
+ delete event->add_particlespawner.minacc;
+ delete event->add_particlespawner.texture;
+ delete event->add_particlespawner.maxacc;
+
+ {
+ JMutexAutoLock lock(m_spawner_list_lock);
+ m_particle_spawners.insert(
+ std::pair<u32, ParticleSpawner*>(
+ event->delete_particlespawner.id,
+ toadd));
+ }
+
+ return;
+ }
+
+ if (event->type == CE_SPAWN_PARTICLE) {
+ video::ITexture *texture =
+ gamedef->tsrc()->getTexture(*(event->spawn_particle.texture));
+
+ Particle* toadd = new Particle(gamedef, smgr, player, m_env,
+ *event->spawn_particle.pos,
+ *event->spawn_particle.vel,
+ *event->spawn_particle.acc,
+ event->spawn_particle.expirationtime,
+ event->spawn_particle.size,
+ event->spawn_particle.collisiondetection,
+ event->spawn_particle.vertical,
+ texture,
+ v2f(0.0, 0.0),
+ v2f(1.0, 1.0));
+
+ addParticle(toadd);
+
+ delete event->spawn_particle.pos;
+ delete event->spawn_particle.vel;
+ delete event->spawn_particle.acc;
+
+ return;