Fix memory leaks due to messed up memory handling for particles as well as their...
authorsapier <Sapier at GMX dot net>
Mon, 5 Jan 2015 17:34:59 +0000 (18:34 +0100)
committersapier <Sapier at GMX dot net>
Fri, 9 Jan 2015 14:23:49 +0000 (15:23 +0100)
src/client.cpp
src/client.h
src/game.cpp
src/particles.cpp
src/particles.h

index 04c59d0776cd81779c641d696cc74393e764a66d..536e9afa7c0e45ffea484821c0739f33c74ec9a6 100644 (file)
@@ -248,6 +248,7 @@ Client::Client(
                device->getSceneManager(),
                tsrc, this, device
        ),
                device->getSceneManager(),
                tsrc, this, device
        ),
+       m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
        m_server_ser_ver(SER_FMT_VER_INVALID),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
        m_server_ser_ver(SER_FMT_VER_INVALID),
@@ -2854,6 +2855,11 @@ MtEventManager* Client::getEventManager()
        return m_event;
 }
 
        return m_event;
 }
 
+ParticleManager* Client::getParticleManager()
+{
+       return &m_particle_manager;
+}
+
 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 {
        std::map<std::string, std::string>::const_iterator i =
 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 {
        std::map<std::string, std::string>::const_iterator i =
index 9f36a257fe2f73074d68c677cedddc27f30edf01..898fc4daa1698ed9297449a245421532c1a57240 100644 (file)
@@ -454,6 +454,7 @@ public:
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
+       virtual ParticleManager* getParticleManager();
        virtual bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
        virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
        virtual bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
        virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
@@ -497,8 +498,10 @@ private:
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
+
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
+       ParticleManager m_particle_manager;
        con::Connection m_con;
        IrrlichtDevice *m_device;
        // Server serialization version
        con::Connection m_con;
        IrrlichtDevice *m_device;
        // Server serialization version
index 6eb6aaec4745076c5107299587042d7655a9fa84..b292ad1bfabc3d92318c147ab6b88d496573dbbd 100644 (file)
@@ -1800,8 +1800,6 @@ void Game::shutdown()
        if (sky)
                sky->drop();
 
        if (sky)
                sky->drop();
 
-       clear_particles();
-
        /* cleanup menus */
        while (g_menumgr.menuCount() > 0) {
                g_menumgr.m_stack.front()->setVisible(false);
        /* cleanup menus */
        while (g_menumgr.menuCount() > 0) {
                g_menumgr.m_stack.front()->setVisible(false);
@@ -3016,44 +3014,11 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
-               } else if (event.type == CE_SPAWN_PARTICLE) {
-                       video::ITexture *texture =
-                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
-
-                       new Particle(gamedef, smgr, player, client->getEnv(),
-                                       *event.spawn_particle.pos,
-                                       *event.spawn_particle.vel,
-                                       *event.spawn_particle.acc,
-                                       event.spawn_particle.expirationtime,
-                                       event.spawn_particle.size,
-                                       event.spawn_particle.collisiondetection,
-                                       event.spawn_particle.vertical,
-                                       texture,
-                                       v2f(0.0, 0.0),
-                                       v2f(1.0, 1.0));
-               } else if (event.type == CE_ADD_PARTICLESPAWNER) {
-                       video::ITexture *texture =
-                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
-
-                       new ParticleSpawner(gamedef, smgr, player,
-                                       event.add_particlespawner.amount,
-                                       event.add_particlespawner.spawntime,
-                                       *event.add_particlespawner.minpos,
-                                       *event.add_particlespawner.maxpos,
-                                       *event.add_particlespawner.minvel,
-                                       *event.add_particlespawner.maxvel,
-                                       *event.add_particlespawner.minacc,
-                                       *event.add_particlespawner.maxacc,
-                                       event.add_particlespawner.minexptime,
-                                       event.add_particlespawner.maxexptime,
-                                       event.add_particlespawner.minsize,
-                                       event.add_particlespawner.maxsize,
-                                       event.add_particlespawner.collisiondetection,
-                                       event.add_particlespawner.vertical,
-                                       texture,
-                                       event.add_particlespawner.id);
-               } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
-                       delete_particlespawner(event.delete_particlespawner.id);
+               } else if ((event.type == CE_SPAWN_PARTICLE) ||
+                               (event.type == CE_ADD_PARTICLESPAWNER) ||
+                               (event.type == CE_DELETE_PARTICLESPAWNER)) {
+                       client->getParticleManager()->handleParticleEvent(&event, gamedef,
+                                       smgr, player);
                } else if (event.type == CE_HUDADD) {
                        u32 id = event.hudadd.id;
 
                } else if (event.type == CE_HUDADD) {
                        u32 id = event.hudadd.id;
 
@@ -3615,8 +3580,8 @@ void Game::handleDigging(GameRunData *runData,
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                        client->getNodeDefManager()->get(n);
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                        client->getNodeDefManager()->get(n);
-                       addPunchingParticles(gamedef, smgr, player,
-                                       client->getEnv(), nodepos, features.tiles);
+                       client->getParticleManager()->addPunchingParticles(gamedef, smgr,
+                                       player, nodepos, features.tiles);
                }
        }
 
                }
        }
 
@@ -3662,9 +3627,8 @@ void Game::handleDigging(GameRunData *runData,
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                client->getNodeDefManager()->get(wasnode);
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                client->getNodeDefManager()->get(wasnode);
-                       addDiggingParticles
-                       (gamedef, smgr, player, client->getEnv(),
-                        nodepos, features.tiles);
+                       client->getParticleManager()->addDiggingParticles(gamedef, smgr,
+                                       player, nodepos, features.tiles);
                }
 
                runData->dig_time = 0;
                }
 
                runData->dig_time = 0;
@@ -3787,9 +3751,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        /*
                Update particles
        */
        /*
                Update particles
        */
-
-       allparticles_step(dtime);
-       allparticlespawners_step(dtime, client->getEnv());
+       client->getParticleManager()->step(dtime);
 
        /*
                Fog
 
        /*
                Fog
index b1662e10b5dce1e54a5a07e551494480b8d7b5e0..b32ec154294fdb604ea9cd34e11be8bd52c8b081 100644 (file)
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "clientmap.h"
 #include "mapnode.h"
 #include "environment.h"
 #include "clientmap.h"
 #include "mapnode.h"
+#include "client.h"
 
 /*
        Utility
 
 /*
        Utility
@@ -43,14 +44,11 @@ v3f random_v3f(v3f min, v3f max)
                        rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
 }
 
                        rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
 }
 
-std::vector<Particle*> all_particles;
-std::map<u32, ParticleSpawner*> all_particlespawners;
-
 Particle::Particle(
        IGameDef *gamedef,
        scene::ISceneManager* smgr,
        LocalPlayer *player,
 Particle::Particle(
        IGameDef *gamedef,
        scene::ISceneManager* smgr,
        LocalPlayer *player,
-       ClientEnvironment &env,
+       ClientEnvironment *env,
        v3f pos,
        v3f velocity,
        v3f acceleration,
        v3f pos,
        v3f velocity,
        v3f acceleration,
@@ -66,7 +64,7 @@ Particle::Particle(
 {
        // Misc
        m_gamedef = gamedef;
 {
        // Misc
        m_gamedef = gamedef;
-       m_env = &env;
+       m_env = env;
 
        // Texture
        m_material.setFlag(video::EMF_LIGHTING, false);
 
        // Texture
        m_material.setFlag(video::EMF_LIGHTING, false);
@@ -100,8 +98,6 @@ Particle::Particle(
 
        // Init model
        updateVertices();
 
        // Init model
        updateVertices();
-
-       all_particles.push_back(this);
 }
 
 Particle::~Particle()
 }
 
 Particle::~Particle()
@@ -216,98 +212,6 @@ void Particle::updateVertices()
        }
 }
 
        }
 }
 
-/*
-       Helpers
-*/
-
-
-void allparticles_step (float dtime)
-{
-       for(std::vector<Particle*>::iterator i = all_particles.begin();
-                       i != all_particles.end();)
-       {
-               if ((*i)->get_expired())
-               {
-                       (*i)->remove();
-                       delete *i;
-                       i = all_particles.erase(i);
-               }
-               else
-               {
-                       (*i)->step(dtime);
-                       i++;
-               }
-       }
-}
-
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-               const TileSpec tiles[])
-{
-       for (u16 j = 0; j < 32; j++) // set the amount of particles here
-       {
-               addNodeParticle(gamedef, smgr, player, env, pos, tiles);
-       }
-}
-
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, ClientEnvironment &env,
-               v3s16 pos, const TileSpec tiles[])
-{
-       addNodeParticle(gamedef, smgr, player, env, pos, tiles);
-}
-
-// add a particle of a node
-// used by digging and punching particles
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-               const TileSpec tiles[])
-{
-       // Texture
-       u8 texid = myrand_range(0,5);
-       video::ITexture *texture = tiles[texid].texture;
-
-       // Only use first frame of animated texture
-       f32 ymax = 1;
-       if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
-               ymax /= tiles[texid].animation_frame_count;
-
-       float size = rand()%64/512.;
-       float visual_size = BS*size;
-       v2f texsize(size*2, ymax*size*2);
-       v2f texpos;
-       texpos.X = ((rand()%64)/64.-texsize.X);
-       texpos.Y = ymax*((rand()%64)/64.-texsize.Y);
-
-       // Physics
-       v3f velocity(   (rand()%100/50.-1)/1.5,
-                       rand()%100/35.,
-                       (rand()%100/50.-1)/1.5);
-
-       v3f acceleration(0,-9,0);
-       v3f particlepos = v3f(
-               (f32)pos.X+rand()%100/200.-0.25,
-               (f32)pos.Y+rand()%100/200.-0.25,
-               (f32)pos.Z+rand()%100/200.-0.25
-       );
-
-       new Particle(
-               gamedef,
-               smgr,
-               player,
-               env,
-               particlepos,
-               velocity,
-               acceleration,
-               rand()%100/100., // expiration time
-               visual_size,
-               true,
-               false,
-               texture,
-               texpos,
-               texsize);
-}
-
 /*
        ParticleSpawner
 */
 /*
        ParticleSpawner
 */
@@ -316,7 +220,9 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
        u16 amount, float time,
        v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
        float minexptime, float maxexptime, float minsize, float maxsize,
        u16 amount, float time,
        v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
        float minexptime, float maxexptime, float minsize, float maxsize,
-       bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
+       bool collisiondetection, bool vertical, video::ITexture *texture, u32 id,
+       ParticleManager *p_manager) :
+       m_particlemanager(p_manager)
 {
        m_gamedef = gamedef;
        m_smgr = smgr;
 {
        m_gamedef = gamedef;
        m_smgr = smgr;
@@ -343,13 +249,11 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
                float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
                m_spawntimes.push_back(spawntime);
        }
                float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
                m_spawntimes.push_back(spawntime);
        }
-
-       all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this));
 }
 
 ParticleSpawner::~ParticleSpawner() {}
 
 }
 
 ParticleSpawner::~ParticleSpawner() {}
 
-void ParticleSpawner::step(float dtime, ClientEnvironment &env)
+void ParticleSpawner::step(float dtime, ClientEnvironmentenv)
 {
        m_time += dtime;
 
 {
        m_time += dtime;
 
@@ -372,7 +276,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                                *(m_maxsize-m_minsize)
                                                +m_minsize;
 
                                                *(m_maxsize-m_minsize)
                                                +m_minsize;
 
-                               new Particle(
+                               Particle* toadd = new Particle(
                                        m_gamedef,
                                        m_smgr,
                                        m_player,
                                        m_gamedef,
                                        m_smgr,
                                        m_player,
@@ -387,6 +291,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                        m_texture,
                                        v2f(0.0, 0.0),
                                        v2f(1.0, 1.0));
                                        m_texture,
                                        v2f(0.0, 0.0),
                                        v2f(1.0, 1.0));
+                               m_particlemanager->addParticle(toadd);
                                i = m_spawntimes.erase(i);
                        }
                        else
                                i = m_spawntimes.erase(i);
                        }
                        else
@@ -431,50 +336,245 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
        }
 }
 
        }
 }
 
-void allparticlespawners_step (float dtime, ClientEnvironment &env)
+
+ParticleManager::ParticleManager(ClientEnvironment* env) :
+       m_env(env)
+{}
+
+ParticleManager::~ParticleManager()
+{
+       clearAll();
+}
+
+void ParticleManager::step(float dtime)
 {
 {
+       stepParticles (dtime);
+       stepSpawners (dtime);
+}
+
+void ParticleManager::stepSpawners (float dtime)
+{
+       JMutexAutoLock lock(m_spawner_list_lock);
        for(std::map<u32, ParticleSpawner*>::iterator i = 
        for(std::map<u32, ParticleSpawner*>::iterator i = 
-                       all_particlespawners.begin();
-                       i != all_particlespawners.end();)
+                       m_particle_spawners.begin();
+                       i != m_particle_spawners.end();)
        {
                if (i->second->get_expired())
                {
                        delete i->second;
        {
                if (i->second->get_expired())
                {
                        delete i->second;
-                       all_particlespawners.erase(i++);
+                       m_particle_spawners.erase(i++);
                }
                else
                {
                }
                else
                {
-                       i->second->step(dtime, env);
+                       i->second->step(dtime, m_env);
                        i++;
                }
        }
 }
 
                        i++;
                }
        }
 }
 
-void delete_particlespawner (u32 id)
+void ParticleManager::stepParticles (float dtime)
 {
 {
-       if (all_particlespawners.find(id) != all_particlespawners.end())
+       JMutexAutoLock lock(m_particle_list_lock);
+       for(std::vector<Particle*>::iterator i = m_particles.begin();
+                       i != m_particles.end();)
        {
        {
-               delete all_particlespawners.find(id)->second;
-               all_particlespawners.erase(id);
+               if ((*i)->get_expired())
+               {
+                       (*i)->remove();
+                       delete *i;
+                       i = m_particles.erase(i);
+               }
+               else
+               {
+                       (*i)->step(dtime);
+                       i++;
+               }
        }
 }
 
        }
 }
 
-void clear_particles ()
+void ParticleManager::clearAll ()
 {
 {
+       JMutexAutoLock lock(m_spawner_list_lock);
+       JMutexAutoLock lock2(m_particle_list_lock);
        for(std::map<u32, ParticleSpawner*>::iterator i =
        for(std::map<u32, ParticleSpawner*>::iterator i =
-                       all_particlespawners.begin();
-                       i != all_particlespawners.end();)
+                       m_particle_spawners.begin();
+                       i != m_particle_spawners.end();)
        {
                delete i->second;
        {
                delete i->second;
-               all_particlespawners.erase(i++);
+               m_particle_spawners.erase(i++);
        }
 
        for(std::vector<Particle*>::iterator i =
        }
 
        for(std::vector<Particle*>::iterator i =
-                       all_particles.begin();
-                       i != all_particles.end();)
+                       m_particles.begin();
+                       i != m_particles.end();)
        {
                (*i)->remove();
                delete *i;
        {
                (*i)->remove();
                delete *i;
-               i = all_particles.erase(i);
+               i = m_particles.erase(i);
+       }
+}
+
+void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
+               scene::ISceneManager* smgr, LocalPlayer *player)
+{
+       if (event->type == CE_DELETE_PARTICLESPAWNER) {
+               JMutexAutoLock lock(m_spawner_list_lock);
+               if (m_particle_spawners.find(event->delete_particlespawner.id) !=
+                               m_particle_spawners.end())
+               {
+                       delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
+                       m_particle_spawners.erase(event->delete_particlespawner.id);
+               }
+               // no allocated memory in delete event
+               return;
+       }
+
+       if (event->type == CE_ADD_PARTICLESPAWNER) {
+
+               {
+                       JMutexAutoLock lock(m_spawner_list_lock);
+                       if (m_particle_spawners.find(event->delete_particlespawner.id) !=
+                                                       m_particle_spawners.end())
+                       {
+                               delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
+                               m_particle_spawners.erase(event->delete_particlespawner.id);
+                       }
+               }
+               video::ITexture *texture =
+                       gamedef->tsrc()->getTexture(*(event->add_particlespawner.texture));
+
+               ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
+                               event->add_particlespawner.amount,
+                               event->add_particlespawner.spawntime,
+                               *event->add_particlespawner.minpos,
+                               *event->add_particlespawner.maxpos,
+                               *event->add_particlespawner.minvel,
+                               *event->add_particlespawner.maxvel,
+                               *event->add_particlespawner.minacc,
+                               *event->add_particlespawner.maxacc,
+                               event->add_particlespawner.minexptime,
+                               event->add_particlespawner.maxexptime,
+                               event->add_particlespawner.minsize,
+                               event->add_particlespawner.maxsize,
+                               event->add_particlespawner.collisiondetection,
+                               event->add_particlespawner.vertical,
+                               texture,
+                               event->add_particlespawner.id,
+                               this);
+
+               /* delete allocated content of event */
+               delete event->add_particlespawner.minpos;
+               delete event->add_particlespawner.maxpos;
+               delete event->add_particlespawner.minvel;
+               delete event->add_particlespawner.maxvel;
+               delete event->add_particlespawner.minacc;
+               delete event->add_particlespawner.texture;
+               delete event->add_particlespawner.maxacc;
+
+               {
+                       JMutexAutoLock lock(m_spawner_list_lock);
+                       m_particle_spawners.insert(
+                                       std::pair<u32, ParticleSpawner*>(
+                                                       event->delete_particlespawner.id,
+                                                       toadd));
+               }
+
+               return;
+       }
+
+       if (event->type == CE_SPAWN_PARTICLE) {
+               video::ITexture *texture =
+                       gamedef->tsrc()->getTexture(*(event->spawn_particle.texture));
+
+               Particle* toadd = new Particle(gamedef, smgr, player, m_env,
+                               *event->spawn_particle.pos,
+                               *event->spawn_particle.vel,
+                               *event->spawn_particle.acc,
+                               event->spawn_particle.expirationtime,
+                               event->spawn_particle.size,
+                               event->spawn_particle.collisiondetection,
+                               event->spawn_particle.vertical,
+                               texture,
+                               v2f(0.0, 0.0),
+                               v2f(1.0, 1.0));
+
+               addParticle(toadd);
+
+               delete event->spawn_particle.pos;
+               delete event->spawn_particle.vel;
+               delete event->spawn_particle.acc;
+
+               return;
        }
 }
        }
 }
+
+void ParticleManager::addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+       for (u16 j = 0; j < 32; j++) // set the amount of particles here
+       {
+               addNodeParticle(gamedef, smgr, player, pos, tiles);
+       }
+}
+
+void ParticleManager::addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+       addNodeParticle(gamedef, smgr, player, pos, tiles);
+}
+
+void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+       // Texture
+       u8 texid = myrand_range(0, 5);
+       video::ITexture *texture = tiles[texid].texture;
+
+       // Only use first frame of animated texture
+       f32 ymax = 1;
+       if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+               ymax /= tiles[texid].animation_frame_count;
+
+       float size = rand() % 64 / 512.;
+       float visual_size = BS * size;
+       v2f texsize(size * 2, ymax * size * 2);
+       v2f texpos;
+       texpos.X = ((rand() % 64) / 64. - texsize.X);
+       texpos.Y = ymax * ((rand() % 64) / 64. - texsize.Y);
+
+       // Physics
+       v3f velocity((rand() % 100 / 50. - 1) / 1.5,
+                       rand() % 100 / 35.,
+                       (rand() % 100 / 50. - 1) / 1.5);
+
+       v3f acceleration(0,-9,0);
+       v3f particlepos = v3f(
+               (f32) pos.X + rand() %100 /200. - 0.25,
+               (f32) pos.Y + rand() %100 /200. - 0.25,
+               (f32) pos.Z + rand() %100 /200. - 0.25
+       );
+
+       Particle* toadd = new Particle(
+               gamedef,
+               smgr,
+               player,
+               m_env,
+               particlepos,
+               velocity,
+               acceleration,
+               rand() % 100 / 100., // expiration time
+               visual_size,
+               true,
+               false,
+               texture,
+               texpos,
+               texsize);
+
+       addParticle(toadd);
+}
+
+void ParticleManager::addParticle(Particle* toadd)
+{
+       JMutexAutoLock lock(m_particle_list_lock);
+       m_particles.push_back(toadd);
+}
index 101fc49ce145cb8cb5a0bd72f8e8315318ec6543..d7f1147f16cf07b5a145f83ddee0ef7918d431b3 100644 (file)
@@ -28,6 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "localplayer.h"
 #include "environment.h"
 
 #include "localplayer.h"
 #include "environment.h"
 
+struct ClientEvent;
+class ParticleManager;
+
 class Particle : public scene::ISceneNode
 {
        public:
 class Particle : public scene::ISceneNode
 {
        public:
@@ -35,7 +38,7 @@ class Particle : public scene::ISceneNode
                IGameDef* gamedef,
                scene::ISceneManager* mgr,
                LocalPlayer *player,
                IGameDef* gamedef,
                scene::ISceneManager* mgr,
                LocalPlayer *player,
-               ClientEnvironment &env,
+               ClientEnvironment *env,
                v3f pos,
                v3f velocity,
                v3f acceleration,
                v3f pos,
                v3f velocity,
                v3f acceleration,
@@ -114,16 +117,18 @@ class ParticleSpawner
                bool collisiondetection,
                bool vertical,
                video::ITexture *texture,
                bool collisiondetection,
                bool vertical,
                video::ITexture *texture,
-               u32 id);
+               u32 id,
+               ParticleManager* p_manager);
 
        ~ParticleSpawner();
 
 
        ~ParticleSpawner();
 
-       void step(float dtime, ClientEnvironment &env);
+       void step(float dtime, ClientEnvironment *env);
 
        bool get_expired ()
        { return (m_amount <= 0) && m_spawntime != 0; }
 
        private:
 
        bool get_expired ()
        { return (m_amount <= 0) && m_spawntime != 0; }
 
        private:
+       ParticleManager* m_particlemanager;
        float m_time;
        IGameDef *m_gamedef;
        scene::ISceneManager *m_smgr;
        float m_time;
        IGameDef *m_gamedef;
        scene::ISceneManager *m_smgr;
@@ -144,24 +149,49 @@ class ParticleSpawner
        std::vector<float> m_spawntimes;
        bool m_collisiondetection;
        bool m_vertical;
        std::vector<float> m_spawntimes;
        bool m_collisiondetection;
        bool m_vertical;
+
 };
 
 };
 
-void allparticles_step (float dtime);
-void allparticlespawners_step (float dtime, ClientEnvironment &env);
+/**
+ * Class doing particle as well as their spawners handling
+ */
+class ParticleManager
+{
+friend class ParticleSpawner;
+public:
+       ParticleManager(ClientEnvironment* env);
+       ~ParticleManager();
+
+       void step (float dtime);
+
+       void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
+                       scene::ISceneManager* smgr, LocalPlayer *player);
+
+       void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
 
-void delete_particlespawner (u32 id);
-void clear_particles ();
+       void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
 
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+       void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
 
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+protected:
+       void addParticle(Particle* toadd);
 
 
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+private:
+
+       void stepParticles (float dtime);
+       void stepSpawners (float dtime);
+
+       void clearAll ();
+
+       std::vector<Particle*> m_particles;
+       std::map<u32, ParticleSpawner*> m_particle_spawners;
+
+       ClientEnvironment* m_env;
+       JMutex m_particle_list_lock;
+       JMutex m_spawner_list_lock;
+};
 
 #endif
 
 #endif