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Don't create bones if the player's inventory is empty
author
Zheyu Shen
<arsdragonfly@gmail.com>
Sat, 14 Jun 2014 05:36:54 +0000
(13:36 +0800)
committer
ShadowNinja
<shadowninja@minetest.net>
Wed, 25 Jun 2014 19:46:45 +0000
(15:46 -0400)
mods/bones/init.lua
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diff --git
a/mods/bones/init.lua
b/mods/bones/init.lua
index 72849c43aa36ab32692536fb8835c74068a32a80..30ab06cdbf7196caf8ac95b578e4e8da51a9f38c 100644
(file)
--- a/
mods/bones/init.lua
+++ b/
mods/bones/init.lua
@@
-51,10
+51,8
@@
minetest.register_node("bones:bones", {
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
- if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
- meta:set_string("infotext", meta:get_string("owner").."'s old bones")
- meta:set_string("formspec", "")
- meta:set_string("owner", "")
+ if meta:get_inventory():is_empty("main") then
+ minetest.remove_node(pos)
end
end,
end
end,
@@
-82,6
+80,12
@@
minetest.register_on_dieplayer(function(player)
return
end
return
end
+ local player_inv = player:get_inventory()
+ if player_inv:is_empty("main") and
+ player_inv:is_empty("craft") then
+ return
+ end
+
local pos = player:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
local pos = player:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
@@
-91,8
+95,6
@@
minetest.register_on_dieplayer(function(player)
local nn = minetest.get_node(pos).name
if minetest.registered_nodes[nn].can_dig and
not minetest.registered_nodes[nn].can_dig(pos, player) then
local nn = minetest.get_node(pos).name
if minetest.registered_nodes[nn].can_dig and
not minetest.registered_nodes[nn].can_dig(pos, player) then
- local player_inv = player:get_inventory()
-
for i=1,player_inv:get_size("main") do
player_inv:set_stack("main", i, nil)
end
for i=1,player_inv:get_size("main") do
player_inv:set_stack("main", i, nil)
end
@@
-107,7
+109,6
@@
minetest.register_on_dieplayer(function(player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- local player_inv = player:get_inventory()
inv:set_size("main", 8*4)
local empty_list = inv:get_list("main")
inv:set_size("main", 8*4)
local empty_list = inv:get_list("main")