Use Irrlicht's mesh cache for animated meshes.
authorLars Hofhansl <larsh@apache.org>
Tue, 5 Dec 2017 06:25:09 +0000 (22:25 -0800)
committerLars Hofhansl <larsh@apache.org>
Tue, 5 Dec 2017 06:29:11 +0000 (22:29 -0800)
commitfd9f195fcc2e4e592dbad3290876486eb08318b2
tree5e8df8c8057e1a268f700541f8efdf2e4174a2ce
parentf470cb7270560a26afff0a0eadfc69070236c109
Use Irrlicht's mesh cache for animated meshes.

Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
src/client.cpp
src/client.h
src/content_cao.cpp
src/mesh.cpp
src/mesh.h