Optimize headers (part 2) (#6272)
authorLoïc Blot <nerzhul@users.noreply.github.com>
Fri, 18 Aug 2017 17:25:07 +0000 (19:25 +0200)
committerGitHub <noreply@github.com>
Fri, 18 Aug 2017 17:25:07 +0000 (19:25 +0200)
commitfd3afbced5410639325e730d5710b8b5039b320e
tree72e7059aa256706062b9ce2cd9ec5b0df76f5ede
parentc42753338924bb29c61081c9f269772f89bcd808
Optimize headers (part 2) (#6272)

* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
42 files changed:
src/camera.cpp
src/camera.h
src/client.cpp
src/client/clientlauncher.cpp
src/clientenvironment.cpp
src/database-postgresql.cpp
src/dungeongen.cpp
src/game.cpp
src/hud.cpp
src/inventory.h
src/inventorymanager.cpp
src/main.cpp
src/mainmenumanager.h
src/map.h
src/mapblock.h
src/mapblock_mesh.cpp
src/mapgen.h
src/minimap.cpp
src/network/serverpackethandler.cpp
src/nodedef.cpp
src/nodedef.h
src/particles.cpp
src/particles.h
src/profiler.h
src/script/cpp_api/s_async.h
src/script/cpp_api/s_internal.h
src/script/lua_api/l_env.cpp
src/script/lua_api/l_inventory.cpp
src/script/lua_api/l_nodemeta.cpp
src/script/lua_api/l_object.cpp
src/script/lua_api/l_server.cpp
src/script/lua_api/l_vmanip.cpp
src/script/scripting_mainmenu.cpp
src/server.cpp
src/server.h
src/serverenvironment.cpp
src/serverenvironment.h
src/serverobject.cpp
src/treegen.cpp
src/voxel.h
src/wieldmesh.cpp
src/wieldmesh.h