Connected Nodeboxes: Add `disconnected` boxes
authorThomas--S <Thomas--S@users.noreply.github.com>
Sat, 22 Apr 2017 19:17:46 +0000 (21:17 +0200)
committerparamat <mat.gregory@virginmedia.com>
Wed, 3 Jan 2018 04:05:21 +0000 (04:05 +0000)
commitf3b9d8707691b16d9c8b6a2e9e13db54b091dc93
tree7eb55d8965838aa0b0af74d7d30519a9b5a6d053
parent345e1041a204ca9d40a25b71ae239ce3275f0755
Connected Nodeboxes: Add `disconnected` boxes

The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.

* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
doc/lua_api.txt
src/mapnode.cpp
src/network/networkprotocol.h
src/nodedef.cpp
src/nodedef.h
src/script/common/c_content.cpp