GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
authorkwolekr <kwolekr@minetest.net>
Tue, 31 Mar 2015 03:40:35 +0000 (23:40 -0400)
committerkwolekr <kwolekr@minetest.net>
Tue, 31 Mar 2015 05:11:51 +0000 (01:11 -0400)
commited10005d381580440558dc49277b4d350f081283
treea1ac2b831d883f6c43193a1c2a55860bf7e0d6ed
parent6a48844eba16fb955ef4992bef539af66c595d0c
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager

Add core.clear_registered_schematics() and refactor schematics somewhat
16 files changed:
doc/lua_api.txt
src/mapgen.cpp
src/mapgen.h
src/mapgen_v5.cpp
src/mapgen_v7.cpp
src/mg_biome.cpp
src/mg_biome.h
src/mg_decoration.cpp
src/mg_decoration.h
src/mg_ore.cpp
src/mg_ore.h
src/mg_schematic.cpp
src/mg_schematic.h
src/script/lua_api/l_mapgen.cpp
src/util/numeric.cpp
src/util/numeric.h