Mgv5: Optimise tunnels, add biome material in entrances
authorparamat <mat.gregory@virginmedia.com>
Sat, 9 Apr 2016 02:03:46 +0000 (03:03 +0100)
committerparamat <mat.gregory@virginmedia.com>
Tue, 12 Apr 2016 03:16:15 +0000 (04:16 +0100)
commite661d8b32c99681c98b8bc469ceb19f7699cf381
tree75ca822f669259d4b1894f2c4cc4a30f08ed2ed3
parentfe349d401d2d414f1ddc02c471c01d948bd89ee6
Mgv5: Optimise tunnels, add biome material in entrances

Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
src/mapgen_v5.cpp
src/mapgen_v5.h