Framed glasslike: Don't use cuboids to draw glass faces (#7828)
authorParamat <paramat@users.noreply.github.com>
Thu, 15 Nov 2018 18:45:44 +0000 (18:45 +0000)
committerGitHub <noreply@github.com>
Thu, 15 Nov 2018 18:45:44 +0000 (18:45 +0000)
commite5a37543cc7932f6252a086b4b8619b5dde9ae5a
tree154a10fbcaff00f7f7c20c9ff3d76da0a535f978
parent6b102ce51f01a381ab6356931689d85528455a50
Framed glasslike: Don't use cuboids to draw glass faces (#7828)

Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.

Use code from 'glasslike' to draw glass faces using drawQuad().

Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
src/content_mapblock.cpp