Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled...
authorAaron Suen <warr1024@gmail.com>
Tue, 31 Mar 2015 00:04:19 +0000 (20:04 -0400)
committerCraig Robbins <kde.psych@gmail.com>
Tue, 31 Mar 2015 06:56:33 +0000 (16:56 +1000)
commitdb32e6c5aa3bf79c23fa51f9297440fcaf09215d
tree7d840ddc94da602c8fda5009feedbec06f91ac1a
parent862d4ea328ed30d79f4e28eb9119e21e275295d9
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
src/client/tile.cpp
src/client/tile.h
src/content_cao.cpp
src/content_cso.cpp
src/content_mapblock.cpp
src/game.cpp
src/mapblock_mesh.cpp
src/nodedef.cpp
src/particles.cpp
src/sky.cpp
src/wieldmesh.cpp