Handle day-night transition in shader and make light sources brighter when shaders...
authorPerttu Ahola <celeron55@gmail.com>
Sun, 2 Dec 2012 12:24:58 +0000 (14:24 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 2 Dec 2012 12:24:58 +0000 (14:24 +0200)
commitcd1f604ffe6130fd7d3a8358a8cebd7f821f9a11
tree01077b87b747e9c72d40656c274d4781542a755e
parent566f7f638a00a698a25b73adc2e619fe63e1a802
Handle day-night transition in shader and make light sources brighter when shaders are used
client/shaders/test_shader_1/opengl_vertex.glsl
client/shaders/test_shader_2/opengl_vertex.glsl
src/content_mapblock.cpp
src/game.cpp
src/itemdef.cpp
src/mapblock_mesh.cpp
src/mapblock_mesh.h