Prevent client crashing if an NDT_AIRLIKE node is dropped
authorCraig Robbins <kde.psych@gmail.com>
Mon, 5 Jan 2015 12:39:08 +0000 (22:39 +1000)
committerCraig Robbins <kde.psych@gmail.com>
Mon, 5 Jan 2015 12:55:02 +0000 (22:55 +1000)
commitbeb6b3e5937160fab583f5dda2be53a651f0ec71
tree09b0f12eb8762866bc8fb52ecae76a579423ff49
parent2d849b0a19af03913e564e2b6dbc36eecdd5ae0c
Prevent client crashing if an NDT_AIRLIKE node is dropped

The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
src/wieldmesh.cpp