When server sends late media, log to errorstream instead of crashing.
authorKahrl <kahrl@gmx.net>
Thu, 13 Jun 2013 01:05:47 +0000 (03:05 +0200)
committerKahrl <kahrl@gmx.net>
Sun, 7 Jul 2013 06:35:25 +0000 (08:35 +0200)
commitb3001bcd6e041f89db8514bf8603214fba6dd91e
tree1588826aae1b6795b0fbff65a7431f9aee554704
parent07715b1b6adbdaeaa3f72591297ad59b443a0d9c
When server sends late media, log to errorstream instead of crashing.

Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
src/client.cpp