SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will...
authorLoic Blot <loic.blot@unix-experience.fr>
Sun, 15 Mar 2015 18:09:26 +0000 (19:09 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Sun, 15 Mar 2015 18:09:26 +0000 (19:09 +0100)
commitb2801d8127f4b25fd96f981974763f33bc7ff42b
tree6911b2904a0e91b59017d1842a066551864d8402
parente4f7c92cff0badd6c40b47bd90b1fc1b35456a1a
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
src/server.cpp