Game refactor [4/X]: keycache is now owned by InputHandler
authorLoic Blot <loic.blot@unix-experience.fr>
Sat, 13 Jan 2018 09:54:18 +0000 (10:54 +0100)
committerLoïc Blot <nerzhul@users.noreply.github.com>
Sat, 20 Jan 2018 15:38:38 +0000 (16:38 +0100)
commit99c9e7a9864a8da5aaf97e615d2bdefa1295497a
treece9fbbc2acb2a69f8811ce475d469673fc2953e4
parentf5a006dce7896d9241b7d21df77825c1c5decc88
Game refactor [4/X]: keycache is now owned by InputHandler

* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
build/android/jni/Android.mk
src/client/inputhandler.cpp
src/client/inputhandler.h
src/game.cpp
src/gui/guiFormSpecMenu.cpp
src/gui/guiFormSpecMenu.h
src/gui/profilergraph.cpp
src/gui/profilergraph.h