Player model: Remove vertical stretch of body and limbs, remove cape
authorparamat <paramat@users.noreply.github.com>
Fri, 27 Oct 2017 07:28:22 +0000 (08:28 +0100)
committerparamat <mat.gregory@virginmedia.com>
Fri, 3 Nov 2017 16:25:54 +0000 (16:25 +0000)
commit9596d00a18390ef4e5d6e332b8dce9b306dcf26b
tree70bfe25278a2fc0889afde6261dfd08a62c015de
parent49cc4c7c633df91e7bfeda3f38cc0b64df1388d1
Player model: Remove vertical stretch of body and limbs, remove cape

Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.

Remove cape support.

Update the collisionbox to match.

Add missing license.txt.
mods/player_api/README.txt
mods/player_api/init.lua
mods/player_api/license.txt [new file with mode: 0644]
mods/player_api/models/character.b3d
mods/player_api/models/character.blend