Biomes/decorations/ores: Make relative to 'water_level' setting
authorparamat <paramat@users.noreply.github.com>
Wed, 14 Jun 2017 01:00:51 +0000 (02:00 +0100)
committerparamat <mat.gregory@virginmedia.com>
Tue, 11 Jul 2017 00:14:24 +0000 (01:14 +0100)
commit8299e4b67eff48e0f6e101afea2fae8f0e65c421
treefed891f09468aca2b53c8ced933fb88de2a823c6
parentef285b2815962a7a01791059ed984cb12fdba4dd
Biomes/decorations/ores: Make relative to 'water_level' setting

Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level'
argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()'
to allow mapgens to vertically shift the registered biomes, decorations
and ores per-mapchunk.
Will also allow many realm possibilities in future mapgens.
14 files changed:
doc/lua_api.txt
src/mapgen.cpp
src/mapgen.h
src/mapgen_carpathian.cpp
src/mapgen_flat.cpp
src/mapgen_fractal.cpp
src/mapgen_v5.cpp
src/mapgen_v6.cpp
src/mapgen_v7.cpp
src/mapgen_valleys.cpp
src/mg_decoration.cpp
src/mg_decoration.h
src/mg_ore.cpp
src/mg_ore.h