We always know playerSAO when calling SendInventory. Using it instead of searching...
authorLoic Blot <loic.blot@unix-experience.fr>
Wed, 4 Mar 2015 14:27:53 +0000 (15:27 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Wed, 4 Mar 2015 14:28:33 +0000 (15:28 +0100)
commit7e088fdfe3c77083606bce955624aef1da59bb32
tree00d427e45bbcac528b4aa86b3060c09454cb08cc
parentbbed01ab62bf2433e103dd18c6c07ff3f503bc57
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
src/network/packethandlers/server.cpp
src/script/lua_api/l_object.cpp
src/server.cpp
src/server.h