Falling.lua: Delete falling node entities on contact with 'ignore'
authorparamat <paramat@users.noreply.github.com>
Tue, 6 Feb 2018 00:55:35 +0000 (00:55 +0000)
committerparamat <mat.gregory@virginmedia.com>
Tue, 13 Feb 2018 03:48:28 +0000 (03:48 +0000)
commit737f0b447380597ffa1e4c39beeab847e96ed6b2
tree6c67be108ed635b72f38cce5bbebb0f0dd81d58c
parent359c8f82ceaef19563d0dba67a090e8fdc2dfb71
Falling.lua: Delete falling node entities on contact with 'ignore'

Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
builtin/game/falling.lua